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Mr Snuffleupagas

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    Brisbane, Qld, Australia
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    Computers, gaming, music, women
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    Software Engineer

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  1. *bump* I'm still interested in a response to this thread BTS. Snuffles
  2. <BLOCKQUOTE>quote:</font><HR>Originally posted by Mr Snuffleupagas: How is the rendering a turn for single player that much different for tcp/ip multiplayer? In multiplayer, the ability is there now. While the data is being calculated or downloaded, I can switch over to icq/irc, web browsing, coding/compiling or whatever else I am doing at the same time. With single player though, when it is calclating, I can't. If I want the fastest possible rendering cycle for my turn, that should be my decision to not minimise the program and let it calculate in the background. Snuffles <HR></BLOCKQUOTE> Any further comment on this BTS? Snuffles
  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by joeski: Areyou hosting the game? Just a thought. <HR></BLOCKQUOTE> The ability in tcp/ip multiplayer currently exists whether I am hosting or I am the client. Snuffles
  4. <BLOCKQUOTE>quote:</font><HR>Originally posted by Madmatt: We don't want you do other things on your computer while it's thinking. THATS WHY IT'S THINKING! CM needs control of the CPU and Floating Point Math units during this phase, if we start letting your cpu multitask during this time you will exponetially increase the time it takes to render a turn. As such I doubt it something we will do at least with the existing engine. Madmatt [This message has been edited by Madmatt (edited 12-28-2000).]<HR></BLOCKQUOTE> How is the rendering a turn for single player that much different for tcp/ip multiplayer? In multiplayer, the ability is there now. While the data is being calculated or downloaded, I can switch over to icq/irc, web browsing, coding/compiling or whatever else I am doing at the same time. With single player though, when it is calclating, I can't. If I want the fastest possible rendering cycle for my turn, that should be my decision to not minimise the program and let it calculate in the background. Snuffles
  5. <BLOCKQUOTE>quote:</font><HR>Originally posted by Pvt. Ryan: jackson, I thought the same thing you did, but I noticed last night that you can't minimize with ESC while the computer is thinking during a game against the AI. Some of the larger battles do take a long time to compute, even on a fast computer.<HR></BLOCKQUOTE> Thanks for the reply Ryan I have found myself shying away from larger battle due to this and it would be very useful to people like myself who do several things at once on their computer. Any word from BTS? (when yuo back from xmas holidays off course) Snuffles
  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by jackson44dday: Hit ESC, it minimizes the screen. Jack <HR></BLOCKQUOTE> Maybe it is a w2k thing then, but when the computer player is calculating it's moves, and the processing is being done, it will not minimise, and ALT-TAB'ing will not force it into the background. Anyone else have this experience with single player mode? Snuffles
  7. After playing CM with tcp/ip, a feature I found that was great for large games was the ability to minimise CM while it was calculating game data so that I could do other things. This does not seem to be the case when playing against the computer. Could this be implemented please? Snuffles
  8. Steve, Thanks for the response about the frontlines in operation. What kind of problems did you have when the frontline was not straight? Snuffles
  9. Steve, Your adherence to realism is a great thing. With this in mind, what are your intentions for frontline calculations in operations? Snuffles
  10. What issues are you looking at with recoding the game engine BTS? Snuffles
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