<BLOCKQUOTE>quote:</font><HR>Originally posted by Madmatt:
We don't want you do other things on your computer while it's thinking. THATS WHY IT'S THINKING!
CM needs control of the CPU and Floating Point Math units during this phase, if we start letting your cpu multitask during this time you will exponetially increase the time it takes to render a turn. As such I doubt it something we will do at least with the existing engine.
Madmatt
[This message has been edited by Madmatt (edited 12-28-2000).]<HR></BLOCKQUOTE>
How is the rendering a turn for single player that much different for tcp/ip multiplayer? In multiplayer, the ability is there now. While the data is being calculated or downloaded, I can switch over to icq/irc, web browsing, coding/compiling or whatever else I am doing at the same time. With single player though, when it is calclating, I can't. If I want the fastest possible rendering cycle for my turn, that should be my decision to not minimise the program and let it calculate in the background.
Snuffles