David Stone Posted January 5, 2000 Share Posted January 5, 2000 This is kinda stupid but.... Are there any restrictions to where buildings can be placed in the scenario editor?? Specifically can they be placed on hillsides?? Looking at TGN (madmatt & fionn's site), I noticed that the screenshots of the Arnhem scenario didn't have any buildings on the slopes along the highways north ramp... Is CM's building placement limited to "flat" tiles?? Thanks Stoner Link to comment Share on other sites More sharing options...
SS_PanzerLeader Posted January 6, 2000 Share Posted January 6, 2000 Im guessing here and I hope steve, moon, or fionn will either confim or deny this. I believe the actual tile its own would be flat but you could simulate he hill by staggering the tiles to simulate the rise of elevation etc. - but this is only a guestimate based on no experience Link to comment Share on other sites More sharing options...
Moon Posted January 6, 2000 Share Posted January 6, 2000 It's a good guestimate, though You can place buildings whereever you like, basically, but the tile it's on will be flattened automatically. In other words, if you put a house on a hillside, you'll get a "dent" in there. Link to comment Share on other sites More sharing options...
Doug Beman Posted January 6, 2000 Share Posted January 6, 2000 Hmm...I wonder which is more common in building: leveling the hill around the building, or cutting the building into the hill. For military stuff like bunkers, cutting into the hill is probably the more common method. For civvie stuff, I think that leveling the ground is probably more common. 'Course, I'm not a building contractor. Any out there? DjB Link to comment Share on other sites More sharing options...
Moon Posted January 6, 2000 Share Posted January 6, 2000 The mentioning of bunkers reminded me: bunkers can be placed on slopes and they will not be flattened (the slopes, the bunkers might ) Link to comment Share on other sites More sharing options...
Major Tom Posted January 6, 2000 Share Posted January 6, 2000 Are bunkers just a little concrete/wood/sandbag shack offering only protection to the crew of the weapon inside (HMG, 88AT, etc..)? Can these structures, even if penetreated offer a squad some sort of protection? Are they small blockhouses or just gun emplacements? I am thinking about creating a scenario concerning the Metz defences. These were hellishly tough nuts to crack. Bunkers, trenches, wire, mines, multiple machine guns, etc... It is a fairly modern structure too (Germans modernized it in 1871, French in 1918, and Germans again in 1940). I am pretty sure but Patton had to bypass these series of fortresses and starve them out. I would love to make a scenario having an American Battalion try and storm a section of one of these forts. Of course, it could turn out to be just as bloody, short, and pointless as setting up a beach assault. Link to comment Share on other sites More sharing options...
Fionn Posted January 6, 2000 Share Posted January 6, 2000 There won't be any kind of "bunker designer" although building, trench and bunker designer programmes were things I have pleaded for for CM2 Personally I think it'd be great to be able to go to a site and download cathedrals, entrenchments and bunker designs and import them into CM. The good old Handbook of German military forces has some great bunker designs I'd like to see put into action... It probably is impossible to do but I can dream. ------------------ ___________ Fionn Kelly Manager of Historical Research, The Gamers Net - Gaming for Gamers Link to comment Share on other sites More sharing options...
Guest TOBRUK Posted January 6, 2000 Share Posted January 6, 2000 Yes, cathedrals would be cool. Also, other architectural artifacts that inundate Europe: old Roman aquaducts, and city wall fortifications around & on which many towns are built. I've played the Panzer Elite demo and although it's not to my taste, I was impressed with the graphics, especially the stone buildings which had a rather more 'real' look to them. I hope CM is tweaked to upgrade these appearances ( although it is fine now), or upgrades the sequel. Link to comment Share on other sites More sharing options...
Guest Big Time Software Posted January 6, 2000 Share Posted January 6, 2000 Moon forgot to mention that there is a limit to the slope. Too steep and the building will not actually be placed. I foget how many elevation differences between the building and neighboring tile, but it is pretty big in scale meters. Tobruk, we have redone many of the terrain graphics since the demo. Looks much nicer each and every day Steve Link to comment Share on other sites More sharing options...
Wild Bill Wilder Posted January 6, 2000 Share Posted January 6, 2000 In designing numerous scenarios for the game, I have become rather familiar with the nuances in setting up buildings on hills. If the grade from one tile to another is too steep, the building won't appear at all. That was a problem in the Arnhem scenario, where the bridge is at one level and then placing a building adjacent. Only by grading the level a bit could a building be placed next to the bridge. Any building on a steady rise will be tilted. You'll find in the editor that you'll have to play around a lot with heights and other terrain features, such as buildings, walls, hedges and even roads. It takes some getting used to. Like so many other things in this wonderful game, it is very different from anything you've seen before. But if I can learn to do it, I know you can. Wild Bill ---------------- Wild Bill's Raiders Director of Scenario Design, The Gamers Net billw@thegamers.net http://wbr.thegamers.net [This message has been edited by Wild Bill Wilder (edited 01-06-2000).] Link to comment Share on other sites More sharing options...
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