FunkGodPutin Posted May 11 Share Posted May 11 I think a big issue with these games is the general underrepresentation of artillery. I think something that would go a long way for improving it would come in the form of a UI overhaul. Being able to time strikes beyond 5 min intervals, and most importantly being able to better understand the RoF, shell allocation and duration of a mission. The current "harass, light, medium, heavy" and "quick, short, medium, long, maximum" make it very hard to properly build fire plans. I've seen it talked about before, is there any hope? 0 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted May 11 Share Posted May 11 1 hour ago, FunkGodPutin said: I think a big issue with these games is the general underrepresentation of artillery. I think something that would go a long way for improving it would come in the form of a UI overhaul. Being able to time strikes beyond 5 min intervals, and most importantly being able to better understand the RoF, shell allocation and duration of a mission. The current "harass, light, medium, heavy" and "quick, short, medium, long, maximum" make it very hard to properly build fire plans. I've seen it talked about before, is there any hope? Some artillery veterans here think it is fine. 0 Quote Link to comment Share on other sites More sharing options...
Ultradave Posted May 13 Share Posted May 13 It's something that's in the request queue for future changes. No idea what might happen with that in the long run. It would be nice, up to a point. More detail would be great, but striking a balance between that and not turning it into an artillery simulation training tool. Being an artillery veteran I wouldn't mind that, but I don't think it's everyone's cup of tea. Perhaps a preference toggle from a simplified artillery interface (what we've got now), to something more detailed, would be the answer. Even back in the early 80s we had simulators where we could practice calls for fire and the FDC could practice data calculations in an environment that was sort of similar to one of those indoor golf ranges. We used it a lot. Other than not being out in the rain, the result was pretty realistic, with the advantage too that we could practice in the Fulda Gap while sitting in a room in North Carolina. Good training where live ammo was always at a premium, at least in the amounts that we would LIKE to use given free reign. Dave 0 Quote Link to comment Share on other sites More sharing options...
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