Davis06 Posted January 8, 2023 Share Posted January 8, 2023 Is there a way to create a scenario with non-player controlled units on their side? I am looking to provide adjacent units or scenarios where the player has to FPOL/RPOL (forward passage of lines/rearward passage of lines), etc. etc. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted January 8, 2023 Share Posted January 8, 2023 No it is not possible. 0 Quote Link to comment Share on other sites More sharing options...
Dr.Fusselpulli Posted January 9, 2023 Share Posted January 9, 2023 (edited) There is indeed a way, but it doesn't work very reliable. You could create a scenario and plot a plan for the friendly AI forces in the setup phase, making good use of the "pause" orders and scripting the entire plan of the unit and then saving it before hitting the red button. The scenario would then not be played as a "new game" but as a savegame. There are two major downsides on this. If the Tac AI cancels your orders, because they came under fire, then the unit basically is out of action and ATGM vehicles will not fire ATGMs if waypoints still exist for this unit. Of course, the player needs to be told that those units are not his units, and he can't give them orders. Because the player of course still can give out orders to them, if he wants to. Edited January 9, 2023 by Dr.Fusselpulli 0 Quote Link to comment Share on other sites More sharing options...
Davis06 Posted February 10, 2023 Author Share Posted February 10, 2023 On 1/9/2023 at 5:17 AM, Dr.Fusselpulli said: There is indeed a way, but it doesn't work very reliable. You could create a scenario and plot a plan for the friendly AI forces in the setup phase, making good use of the "pause" orders and scripting the entire plan of the unit and then saving it before hitting the red button. The scenario would then not be played as a "new game" but as a savegame. There are two major downsides on this. If the Tac AI cancels your orders, because they came under fire, then the unit basically is out of action and ATGM vehicles will not fire ATGMs if waypoints still exist for this unit. Of course, the player needs to be told that those units are not his units, and he can't give them orders. Because the player of course still can give out orders to them, if he wants to. Interesting. I'm going to have to try this. Thank you! 0 Quote Link to comment Share on other sites More sharing options...
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