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Support fires accuracy and time.


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I have some questions about the factors determining accuracy.

Is there any info on the accuracy of different indirect fire units? Comparing different mortar sizes and howitzers.

How do on-map and off map indirect fire weapons compare? 

Is any advantage moving on-map mortar teams closer to their targets?

Real mortars use different charges to vary mortar velocity for different target ranges. When closer to target, you can use less charge to lower flight time and lob, thereby increasing accuracy and response time. CM doesn't give control over that so am wondering if it's the same charge for all ranges, or they model less charge for shorter distances. Otherwise you'll get a high lob and long flight time for short distances without changing to less launch charge.

Edited by wyskass
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Excluding smart munitions, the soft factors and suppression play a big part in indirect fire accuracy rather than the platform itself.  The gold standard is an unsuppressed crack observer optimized for the type of asset being called in (eg JTAC for air and aviation, forward observer for guns) with observation over the complete designated area of the target calling in an unsuppressed crack indirect fire unit.

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