wyskass Posted October 5, 2022 Share Posted October 5, 2022 (edited) I have some questions about the factors determining accuracy. Is there any info on the accuracy of different indirect fire units? Comparing different mortar sizes and howitzers. How do on-map and off map indirect fire weapons compare? Is any advantage moving on-map mortar teams closer to their targets? Real mortars use different charges to vary mortar velocity for different target ranges. When closer to target, you can use less charge to lower flight time and lob, thereby increasing accuracy and response time. CM doesn't give control over that so am wondering if it's the same charge for all ranges, or they model less charge for shorter distances. Otherwise you'll get a high lob and long flight time for short distances without changing to less launch charge. Edited October 5, 2022 by wyskass word choice 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted October 6, 2022 Share Posted October 6, 2022 Excluding smart munitions, the soft factors and suppression play a big part in indirect fire accuracy rather than the platform itself. The gold standard is an unsuppressed crack observer optimized for the type of asset being called in (eg JTAC for air and aviation, forward observer for guns) with observation over the complete designated area of the target calling in an unsuppressed crack indirect fire unit. 0 Quote Link to comment Share on other sites More sharing options...
zmoney Posted October 7, 2022 Share Posted October 7, 2022 Mortars are more accurate on map in a direct line of sight to their target situation. Not sure if the variation of cheese charges are simulated, but to me on map mortar fire seems right. 0 Quote Link to comment Share on other sites More sharing options...
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