slysniper Posted March 13, 2021 Share Posted March 13, 2021 Well, that comment goes back to the original post to some extent. And American forces are very prone to do just that. They presently have the ability to send in troops, spot a target and instead of going in and having to eliminate with ground forces. they just use a high tech toy to remove the target. And if that option is on the table, who wouldn't do that , especially if the other choice is risking ones own life. But it does come down to as conflicts increase in size, what weapons will be allowed for what purposes. pricy weapons will become very important to save and use when the real needs arise. I play battles all the time where I will use Javelins as sniper weapons to take out important infantry ground targets that are key positions against me. Knowing full well, in real life, no one is going to put up with that for a very long time. it has happened, but its a rare occasion in general. as you said, there is much cheaper ways to get the job done. 0 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted March 14, 2021 Share Posted March 14, 2021 15 hours ago, slysniper said: Knowing full well, in real life, no one is going to put up with that for a very long time. it has happened, but its a rare occasion in general. as you said, there is much cheaper ways to get the job done. It is the Generic C2 system with which we play the game. In your case the Surveillance, Target Acquisition, System by passes some protocols possibly. The Javelin by default shoots only at AFV's but we as the player can override it. We see one of our Abrams blissfully unaware entering the area covered by a Kornet observed by a scout team. Your javelin team is also unaware, but he has a visual on the building. We can play for God and take out the Kornet with our Javelin. Naturally the unaware Abrams pauses his move by pure coincidence too. Our game at the most last 2 hours in 4 hours' time a massive armored counterattack will come their way. But we don't worry about it we achieved our major or total victory. Our challenge is to make the game a true military simulator. 0 Quote Link to comment Share on other sites More sharing options...
IMHO Posted March 14, 2021 Share Posted March 14, 2021 4 hours ago, chuckdyke said: The Javelin by default shoots only at AFV's but we as the player can override it. There's a direct attack mode usable against field fortifications. 0 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted March 14, 2021 Share Posted March 14, 2021 22 minutes ago, IMHO said: There's a direct attack mode usable against field fortifications. Automatically? 0 Quote Link to comment Share on other sites More sharing options...
IMHO Posted March 14, 2021 Share Posted March 14, 2021 (edited) 26 minutes ago, chuckdyke said: Automatically? You select a flight profile at the launch then the missile follows it automatically. For the seeker to work there should be some thermal gradient between the target and the background. I don't have a first hand experience but if other uncooled seekers are a proxy then few degrees would suffice. Small arms being actively used from inside enclosed spaces should be ok. Javelins are ubiquitously used in Afghanistan to target DShK nests. May be people who actually used it can comment. PS Though Javelin's direct attack is not as "direct" as KBP's laser beam riding so you can't actively guide the missile. Edited March 14, 2021 by IMHO 0 Quote Link to comment Share on other sites More sharing options...
chuckdyke Posted March 14, 2021 Share Posted March 14, 2021 I mean in the game. Whatever is in the sight picture stays in the memory located in the nose of the missile. That's what I have read. No practical experience with fire and forget systems. 0 Quote Link to comment Share on other sites More sharing options...
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