Zveroboy1 Posted August 9, 2020 Share Posted August 9, 2020 I am sort of working on a quick platoon sized Afghanistan scenario pitting units of the ANA versus Taliban fighters. I wanted to add a couple of DshK technicals to the force mix on the ANA side; the idea being they're local Afghan police. The thing is I want to get rid of the fighters and replace them with a different crew because it looks silly to have black pyjamas blokes fighting on the ANA side. But I can't figure how to do that. The dismount button in the editor is greyed out and when I manually dismount the fighters, it won't let me replace them by another unit. I tried different splitting squads and units of different sizes but no luck. What am i doing wrong? I have tried with humvees and it works fine. Can you simply not do that with technicals? 0 Quote Link to comment Share on other sites More sharing options...
domfluff Posted August 9, 2020 Share Posted August 9, 2020 Aside from re-skinning the crew, I don't think you can, presumably because the crew work as tank crews can, and prevent you from swapping them (so that you don't buy a cheap Panzer 3 with an elite crew, then stick them in a Tiger) 0 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted August 9, 2020 Author Share Posted August 9, 2020 Oh I see. It is considered a tank crew right. Okay thanks, I will have to forget this idea and do something else instead. 0 Quote Link to comment Share on other sites More sharing options...
37mm Posted August 9, 2020 Share Posted August 9, 2020 31 minutes ago, Zveroboy1 said: Oh I see. It is considered a tank crew right. Okay thanks, I will have to forget this idea and do something else instead. I had similiar issues for awhile until one of the H&E team told me that the regulars have access to Technicals too... and they do. There's less flexibility with the Regular Technical formations/Single vehicles (and IIRC the Special Forces have access to none) but you can work around it. 1 Quote Link to comment Share on other sites More sharing options...
domfluff Posted August 9, 2020 Share Posted August 9, 2020 On my wishlist for CMSF is a much more flexible Uncon force selection. I do like that the loadouts vary, but I'd like much more control over choosing individual vehicles and the like. 1 Quote Link to comment Share on other sites More sharing options...
Zveroboy1 Posted August 9, 2020 Author Share Posted August 9, 2020 Oh great. I checked regulars though but missed those because I was looking for "technicals". But here it is : Heavy machine gun platoon (truck) 4 X pickup DShK Multipurpose vehicles. Sweet. Thanks guys. 1 Quote Link to comment Share on other sites More sharing options...
dragonwynn Posted June 29 Share Posted June 29 Im trying to use Zveroboy's pickup mod for the Afghan Police and I am running into the same problem, trying to get rid of the fighters. I am using an Afghan Police uniform mod on Syrian Airborne units for the police on the blue side. Is there a way to get the pickups to show up for the Syrian units? 0 Quote Link to comment Share on other sites More sharing options...
dragonwynn Posted June 29 Share Posted June 29 Ok I got it figured out 0 Quote Link to comment Share on other sites More sharing options...
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