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Canadian LAV III TUA bugs


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I've been playing about with the LAV TUA from the NATO module and noticed a few things. The first one is almost certainly an animation error, the other two might be bugs depending on how the TUA works- I'm not 100% sure. It should all be pretty easy to replicate.

1. The driver's hatch seems to rotate on the wrong axis when it opens, flipping sideways instead of up:
1720078971_CMShockForce22020-05-2516-31-15-239.thumb.jpg.a70534da8e671c3880ab48630ec8cab2.jpg

2. I couldn't get the TUA to spot targets when aiming to the left or right using a target arc, but it would instantly spot targets when facing directing at them. It looked to me that gunner couldn't see through the optic on top of the launcher and could only see to his front.

3. The commander reloads the missile turret from his hatch in front of the launcher. It seems like it would be easier for the loader to do this through the much larger hatch at the rear of the vehicle, which is presumably there for this purpose. Both the commander and loader exit the vehicle via the rear ramp with the loader exiting first, so he's surely sat exactly where he needs to be to reload through that hatch.
2037001575_CMShockForce22020-05-2516-38-34-414.thumb.jpg.3179bccdc481e6a0e0ddecf3de2f3fc8.jpg

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Good spots.  B)

2 hours ago, Hapless said:

2. I couldn't get the TUA to spot targets when aiming to the left or right using a target arc, but it would instantly spot targets when facing directing at them. It looked to me that gunner couldn't see through the optic on top of the launcher and could only see to his front.

A lot have people have had difficulty with ATGM vehicles, I wonder if your discovery might go some way toward explaining it.

@IanL.....Suspect these need to go on the list. 

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