ishfar94 Posted November 9, 2019 Share Posted November 9, 2019 okay so i was playing the last mission of the russian scenario. heard a bradley on the other side of a wall. detached an at team from my engineers(had two rpg26) and send them to thesecond floor of the building right next to the wall. at this close a range, two rpg hits should mess the bradley up. so my guys go up, see the bradley... and just stood there. stood there for a good five seconds at which point the bradley swung its turret around, took about five more seconds to aim and guns them down. All the while the bradley was like 3 metres away from the building and my two dudes could see it perfectly. this seems to happen a lot where sometimes my troops just don't react at all 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted November 9, 2019 Share Posted November 9, 2019 just a possible guess, but what is the minimum distance to launch an RPG 26? You could simply be too close. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted November 9, 2019 Share Posted November 9, 2019 Playing WEGO I get the impression the events have already been calculated and sometimes the graphics are playing catch-up. You see something like this in Wego when troops run to a destination, stop, then slide slightly into place afterward. The game had calculated where they should stop and its takes a slight adjustment to match with the animation (You don't often see that happen in Realtime). When you hit GO, during the 'blue bar' progression the game decided the rpg guys would die, Now to match up the graphics to the event. 0 Quote Link to comment Share on other sites More sharing options...
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