JulianJ Posted June 24, 2019 Share Posted June 24, 2019 (edited) I have created a wrecked car from Kieme's light blue civvy vehicle as a flavour object. I added an extra alpha channel because I thought this would mean I could remove one of the doors, but instead all the doors, boot and bonnet are gone. I like this look as it does appear completely wrecked. But it does show the strange object (VBIED?) on the back seat clearly. The question is - do you like this look or should I got back to the original with all the bits intact. Vehicle 9 Wrecked Car Edited June 24, 2019 by JulianJ forgot something 2 Quote Link to comment Share on other sites More sharing options...
sburke Posted June 24, 2019 Share Posted June 24, 2019 My only problem with it is I want it in CMSF! Pretty please! 1 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted June 24, 2019 Share Posted June 24, 2019 (edited) I like the idea. Have tried similar things in CMBN turning AFV into flavors. I´d supplement the placement of any such doodad with additional ones from the garbage collection and maybe place a burned looking tile in same AS (or crater). There´s always a rather unused ground tile usable for the purpose. Edited June 24, 2019 by RockinHarry 1 Quote Link to comment Share on other sites More sharing options...
JulianJ Posted June 25, 2019 Author Share Posted June 25, 2019 Thanks for the fb. V. helpful. I was thinking about a "burnt wreckage" ground tile to go under it. If I make one can I just stick it in the Z folder and it will supercede a basic one if it has the same name? @sburkeI was planning to port it for SF2. You want it for SF1? Can do if you give me a brief rundown of what to do - I don't own the game so won't be able to work it out. You'll have to test it. 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted June 25, 2019 Share Posted June 25, 2019 2 hours ago, JulianJ said: Thanks for the fb. V. helpful. I was thinking about a "burnt wreckage" ground tile to go under it. If I make one can I just stick it in the Z folder and it will supercede a basic one if it has the same name? For best convenience I´d "mod tag" it and just deliver it with a mission or map. But just dropping to Z works as well, in case there´s no other same one superseding it. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted June 25, 2019 Share Posted June 25, 2019 3 hours ago, JulianJ said: Thanks for the fb. V. helpful. I was thinking about a "burnt wreckage" ground tile to go under it. If I make one can I just stick it in the Z folder and it will supercede a basic one if it has the same name? @sburkeI was planning to port it for SF2. You want it for SF1? Can do if you give me a brief rundown of what to do - I don't own the game so won't be able to work it out. You'll have to test it. Nope SF2 is perfect. I am almost emotionally ready to delete SF1 from my hard drive 0 Quote Link to comment Share on other sites More sharing options...
JulianJ Posted June 25, 2019 Author Share Posted June 25, 2019 Counselling is available: Dial 0800 FokkeredUpGamer. If it's any consolation to you, the local council lent us a shed to store gardening equipment a while back. The only three of us left in the group are geeky hoarders - one day the council is going to inherit dozens of 20+ year old games, a floor-to-ceiling stack of obscure art magazines, and a dismantled kitchen! 1 Quote Link to comment Share on other sites More sharing options...
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