Marwek77 aka Red Reporter Posted November 9, 2016 Share Posted November 9, 2016 In this topic i want to point your attention to AT-14 Team movement problem as i see it. AT-14 Team with 3 men in, has with full supply 4 rockets, but cannot run or move quickly, just MOVE. I find this very unfair and really this way this strong ATGM team cannot be used offensively or only with big troubles. In EDITOR we have the possibility to change ammo supply to adequate and then this team has only 3 rockets and a miracle happens, can move QUICKLY! I can react to situation on the battlefield much quicker and easier... The problem is I cannot (or don't know how) change ammo supply in QUICK BATTLES when i play H2H, so all my AT-14 ATGM Teams are slow! Is the way to change it? Or can be in next patch if possible this either movement or load changed? Just asking! Yes, i can use AT-14 ATGM Teams, but they spot longer and its whole other story... 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted November 9, 2016 Share Posted November 9, 2016 Wait wait. what at 14 teams have 3 men? whaddya get a 3 man if you buy them as a specialized team? The 2 man team prollyndoesnt spot as well bc the extra eyes. at14s are really useful even with a cover armor arc bc their thermals spot US infantry really well compared to lots of other russian 'equipment' 0 Quote Link to comment Share on other sites More sharing options...
Marwek77 aka Red Reporter Posted November 9, 2016 Author Share Posted November 9, 2016 Battalion Tactical Group BTR and MTLB have ATGM Platoon consisting of 3x BTR or MTLB with 3x AT-14 squad consisting of 2 teams 3+3 men If you buy SPECIALIST TEAM it gives you also AT-14 team 3 men... But all the time they have 4 rockets and with this load they can only MOVE... when they fire 1 rocket than they can move QUICK or RUN... In editor i can change their load from full to adequate, but how to do it in Quick Battles? I want my AT-14 team react to situation QUICKLY not only walking in the forest!!! 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted November 10, 2016 Share Posted November 10, 2016 I get it. best bet me thinks accepting that theyre not mobile and using ur saxhorns. Especially in a btr tac group which has a strong atgm element 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted November 10, 2016 Share Posted November 10, 2016 You could always waste the unwanted 4th missile in a "training" exercise at the start of the scenario... 0 Quote Link to comment Share on other sites More sharing options...
Marwek77 aka Red Reporter Posted November 10, 2016 Author Share Posted November 10, 2016 (edited) Missile waste is same solution like put sniper team into IFV because commander stays with squad when leaving vehicle... Need to be checked if its correct that 3 men cannot carry 4 missiles... And i don´t want to use AT-13 Saxhorn... Edited November 10, 2016 by Marwek77 aka Red Reporter 0 Quote Link to comment Share on other sites More sharing options...
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