noob Posted July 27, 2016 Share Posted July 27, 2016 I would like to see an option to disable the LOS function of waypoints. This would add a level of realism, and reduce the workload of the orders phase, thus speeding up PBEM games in general. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted July 27, 2016 Share Posted July 27, 2016 Oh cool. Usually people want uber LOS information and there is a steady stream of people wanting more information about LOS. I like your idea actually. A new Titanium game play mode? 0 Quote Link to comment Share on other sites More sharing options...
noob Posted July 27, 2016 Author Share Posted July 27, 2016 (edited) 1 hour ago, IanL said: A new Titanium game play mode? The cherry on the "Titanium play mode" cake would of course be a ground level unit camera lock, thus bringing high ground and multi storey buildings more into play, and adding a new level of immersion to the combat, and a new level of tension to scouting with vehicles. Edited July 27, 2016 by noob 0 Quote Link to comment Share on other sites More sharing options...
womble Posted July 27, 2016 Share Posted July 27, 2016 5 hours ago, noob said: This would add a level of realism No it wouldn't. The waypoint LOS is there to represent the fact that you're "playing the role" of the commander of every element, who, when he gets to the waypoint, would be able to see what he can see, and as he approaches the waypoint, have some idea as to whether stupid player-commander has put it somewhere useless. 5 hours ago, noob said: and reduce the workload of the orders phase, thus speeding up PBEM games in general. Nope. It'd just make the workload heavier, since you need to eyeball (and would still be able to) the LOS from a waypoint, anyway. Don't like it? Don't use it. Don't want either side to use it? Find opponents that agree with you. The toggle is already there, for SP: your own self-control. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted July 27, 2016 Share Posted July 27, 2016 (edited) 2 hours ago, noob said: The cherry on the "Titanium play mode" cake would of course be a ground level unit camera lock, thus bringing high ground and multi storey buildings more into play, and adding a new level of immersion to the combat, and a new level of tension to scouting with vehicles. And a whole level of frustration when you want to move around the map to other units. Or do any number of other things that the engine requires you to do from greater-than-ViewLevelOne. Yay. Edited July 27, 2016 by womble 0 Quote Link to comment Share on other sites More sharing options...
Bulletpoint Posted July 27, 2016 Share Posted July 27, 2016 To be fair, he did suggest it be made optional, so I'm not sure why you're arguing against it so fiercely. I just wish they would make the camera go down to eye level. 0 Quote Link to comment Share on other sites More sharing options...
PanzerPajamas Posted July 27, 2016 Share Posted July 27, 2016 5 hours ago, noob said: The cherry on the "Titanium play mode" cake would of course be a ground level unit camera lock, thus bringing high ground and multi storey buildings more into play, and adding a new level of immersion to the combat, and a new level of tension to scouting with vehicles. Indeed it does. I've played games restricting my camera height to the lowest level and with no spotting unit icons. Naturally it's difficult to do without a jump map but still possible in small scenarios. It changes the way the game is played dramatically (in a good way). 0 Quote Link to comment Share on other sites More sharing options...
womble Posted July 27, 2016 Share Posted July 27, 2016 2 hours ago, Bulletpoint said: To be fair, he did suggest it be made optional, so I'm not sure why you're arguing against it so fiercely. I just wish they would make the camera go down to eye level. Because it's already an option that is available: don't use the tool. Easy. No programming time need be expended for this to occur. That the arguments in its favour are specious is also worth pointing out. 0 Quote Link to comment Share on other sites More sharing options...
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