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QB Automatic Unit Purchase Still Crazy


Cpl Steiner

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I think I know what the answer will be but I would love to see BFC spend some time on reworking the Quick Battle automatic unit purchase logic. I played a QB yesterday with the "mixed" force setting and got given dozens of "Igla" surface-to-air missile troops, sniper teams, and engineers, but no regular infantry. To my mind, any setting that might logically include infantry (such as "mixed") should have a regular infantry unit as its core, and specialist teams like Igla missile and sniper teams should be a tiny proportion of the whole. I have got bored of playing the same battles over and over again so QBs are becoming increasingly appealing for a quick game - but the present force selection logic just makes you want to rage-quit and play something else.

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There have been reports of greater satisfaction with the automatic QB selection process in BS compared to prior titles, so maybe it's getting better, though we can't of course know what exact criteria those reporters are applying :) But it might suggest that there's some increased value in using the "Suggested" force composition feature while "human selecting" forces for both sides, so as to, at least somewhat, maintain FoW while keeping a modicum of sanity-checking.

But yeah, BFC don't like QBs, and it shows in the attention they're given.

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I spent quite a bit of time reporting issues with force selection in CMBS so I know it is better than the other games. Can you help me out and describe the QB parameters you used that lead to the extra SAM selection in your force?

The game sometimes chooses infantry and somethings chooses engineers as the main force. I  doubt we will see that change but silly amounts of specialist units is something that has been fixed up during development.

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I spent quite a bit of time reporting issues with force selection in CMBS so I know it is better than the other games. Can you help me out and describe the QB parameters you used that lead to the extra SAM selection in your force?

The game sometimes chooses infantry and somethings chooses engineers as the main force. I  doubt we will see that change but silly amounts of specialist units is something that has been fixed up during development.

Params as follows (I went the Russian Attacking side vs. the AI-controlled Ukrainian Defending side)...

Battle Type: Meeting Engagement

Battle Size: Medium

Length: 1 hour

Map Selection: Automatic

Map Size: Large

Environment: Town

Year: 2017

Month: June

Daylight: Day

Weather: Clear

Rarity: Standard

Attacker:

Service: Russian Army

Combat Force: Mix

Electronic Warfare Strength: None

Unit Purchase: Automatic

Map Preview: No Preview

Force Adjustment: -20%

Defender:

Service: Ukrainian Army

Combat Force: Mix

Electronic Warfare Strength: None

Unit Purchase: Automatic

Map Preview: Preview Allowed

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