Cpl Steiner Posted December 13, 2015 Share Posted December 13, 2015 I think I know what the answer will be but I would love to see BFC spend some time on reworking the Quick Battle automatic unit purchase logic. I played a QB yesterday with the "mixed" force setting and got given dozens of "Igla" surface-to-air missile troops, sniper teams, and engineers, but no regular infantry. To my mind, any setting that might logically include infantry (such as "mixed") should have a regular infantry unit as its core, and specialist teams like Igla missile and sniper teams should be a tiny proportion of the whole. I have got bored of playing the same battles over and over again so QBs are becoming increasingly appealing for a quick game - but the present force selection logic just makes you want to rage-quit and play something else. 0 Quote Link to comment Share on other sites More sharing options...
slysniper Posted December 13, 2015 Share Posted December 13, 2015 You are very correct in pointing out that they could do a little programming to make that feature useful.Presently, I never allow the machine to select forces for just the reason you have given. It lacks basic concepts as to how to create some type of logical formation. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted December 13, 2015 Share Posted December 13, 2015 There have been reports of greater satisfaction with the automatic QB selection process in BS compared to prior titles, so maybe it's getting better, though we can't of course know what exact criteria those reporters are applying But it might suggest that there's some increased value in using the "Suggested" force composition feature while "human selecting" forces for both sides, so as to, at least somewhat, maintain FoW while keeping a modicum of sanity-checking.But yeah, BFC don't like QBs, and it shows in the attention they're given. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted December 13, 2015 Share Posted December 13, 2015 I spent quite a bit of time reporting issues with force selection in CMBS so I know it is better than the other games. Can you help me out and describe the QB parameters you used that lead to the extra SAM selection in your force?The game sometimes chooses infantry and somethings chooses engineers as the main force. I doubt we will see that change but silly amounts of specialist units is something that has been fixed up during development. 0 Quote Link to comment Share on other sites More sharing options...
Reiter Posted December 14, 2015 Share Posted December 14, 2015 I made a similiar post about this 6 months from now. I think developers dont care? QB system is big part of this game, and it is broken. Battlefront, do something! 0 Quote Link to comment Share on other sites More sharing options...
Cpl Steiner Posted December 14, 2015 Author Share Posted December 14, 2015 I spent quite a bit of time reporting issues with force selection in CMBS so I know it is better than the other games. Can you help me out and describe the QB parameters you used that lead to the extra SAM selection in your force?The game sometimes chooses infantry and somethings chooses engineers as the main force. I doubt we will see that change but silly amounts of specialist units is something that has been fixed up during development.Params as follows (I went the Russian Attacking side vs. the AI-controlled Ukrainian Defending side)...Battle Type: Meeting EngagementBattle Size: MediumLength: 1 hourMap Selection: AutomaticMap Size: LargeEnvironment: TownYear: 2017Month: JuneDaylight: DayWeather: ClearRarity: StandardAttacker:Service: Russian ArmyCombat Force: MixElectronic Warfare Strength: NoneUnit Purchase: AutomaticMap Preview: No PreviewForce Adjustment: -20%Defender:Service: Ukrainian ArmyCombat Force: MixElectronic Warfare Strength: NoneUnit Purchase: AutomaticMap Preview: Preview Allowed 0 Quote Link to comment Share on other sites More sharing options...
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