Euri Posted August 13, 2015 Share Posted August 13, 2015 (edited) I have never designed a battle or a campaign, nonetheless I will be impertinent enough to offer some advice regarding large battles Blue attacking Vs AI defending.In particular, I have in mind maps where the attacker has to cross some land and then attack a village, industrial or other urban area. But the principle applies to other battles as well where there are one or more key objectives. Postulate 1: AI surrenders if it suffers too many casualties. Not sure what "too many" is exactly but my rough impression is 66% - 75% of its forces Postulate 2: Except for specific cases (deploy javelin teams, snipers and spotters) in CMBS warfare it is suicidal to attempt anything with infantry for so long as there are tanks and AFVs around. Infantry men face high probability to be obliterated. On the basis of the above each battle has two stages. The 1st is to destroy all enemy armor and fighting vehicles. The 2nd, which kicks in after 1st is completed is to clear objectives from infantry defending them. I have noticed that, more often than not, on or a bit after I am successful in accomplishing stage 1, the enemy has taken so many casualties that he soon surrenders. The Advice: make sure to allocate enough infantry in defense of the objectives (or in reserves that never arrive or a combination of two) so that the attacker after winning stage 1, is forced to proceed and solve stage 2. This way the battle will be twice as fun. An example of a well designed battle is for example the last of the official US Campaign. Successful as might one be in stage 1, he has to send troops and clear the compounds. An even better example is the "Factory" from the German Campaign in CMSF. Thank you for your patience and tolerating me. Edited August 13, 2015 by Euri 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted August 13, 2015 Share Posted August 13, 2015 It's a good point. In CM2 it's very common to have the AI unexpectedly surrender before one has the chance to execute the final stages of one's brilliantly planned attack. It's very frustrating akin to "coitus interruptus". 1 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted August 14, 2015 Share Posted August 14, 2015 Advice to scen designers? Sure. GIVE UP ALL YE WHO ENTER HERE 1 Quote Link to comment Share on other sites More sharing options...
Euri Posted August 14, 2015 Author Share Posted August 14, 2015 #LOL 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.