Kieme(ITA) Posted January 6, 2015 Share Posted January 6, 2015 (edited) Hi everybody, I'd like to ask your opinion on this matter. Supposing that CMBS will sport the usual terrain options, we would have: Very Dry Dry Damp Wet Muddy Now, if you had to Group the 5 above conditions into 3 distinct groups (similar conditions within the Group), which would you pick and how would you Group them? Edited January 6, 2015 by Kieme(ITA) 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted January 6, 2015 Share Posted January 6, 2015 Hi everybody, I'd like to ask your opinion on this matter. Supposing that CMBS will sport the usual terrain options, we would have: Very Dry Dry Damp Wet Muddy Now, if you had to Group the 5 above conditions into 3 distinct groups (similar conditions within the Group), which would you pick and how would you Group them? Personally I'd go with: Very Dry, Dry Damp, Wet Muddy Very Dry and Dry mainly differ in how much dust is going to get kicked up. Damp and carry the risk of off-road bogging While Muddy takes that risk to a whole new level. 0 Quote Link to comment Share on other sites More sharing options...
stealthsilent1 Posted January 6, 2015 Share Posted January 6, 2015 Personally I'd go with: Very Dry, Dry Damp, Wet Muddy Very Dry and Dry mainly differ in how much dust is going to get kicked up. Damp and carry the risk of off-road bogging While Muddy takes that risk to a whole new level.but damn and wet IS muddy. 0 Quote Link to comment Share on other sites More sharing options...
ChrisND Posted January 6, 2015 Share Posted January 6, 2015 but damn and wet IS muddy. Semantics. Muddy in our game means a ground condition specifically different from the other two, otherwise we would have just rolled them all together into one condition called "Muddy". 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted January 6, 2015 Share Posted January 6, 2015 'Very dry' had big tactical considerations in CMFI. An 88 AT gun fires and raises a cloud of dust so think they lose sight of the target. It had the effect of severely limiting ROF. They had to wait for the dust to settle to reacquire the target. 0 Quote Link to comment Share on other sites More sharing options...
Kieme(ITA) Posted January 7, 2015 Author Share Posted January 7, 2015 Thanks for your replies guys. 0 Quote Link to comment Share on other sites More sharing options...
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