Duriel Krugaire Posted December 9, 2014 Share Posted December 9, 2014 OK, another issue: I am doing FGM Bridges Three, as Allies defending Axis attack. The Axis armor or troops do not move. I went into the scenario editor and revised all the ‘objectives’ to known by both. Axis armour or troops still do not move from there entry point. I think I have everything patch correctly & it lists as V2.12. Is this running right? I don’t know why they never move. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted December 9, 2014 Share Posted December 9, 2014 OK, another issue: I am doing FGM Bridges Three, as Allies defending Axis attack. The Axis armor or troops do not move. I went into the scenario editor and revised all the ‘objectives’ to known by both. Axis armour or troops still do not move from there entry point. I think I have everything patch correctly & it lists as V2.12. Is this running right? I don’t know why they never move. changing objectives to known by both doesn't affect the AI. It doesn't care about the other sides objectives. Is there an actual AI plan? If this is on FGM I suspect it is for hth play in which case the AI will never move 0 Quote Link to comment Share on other sites More sharing options...
Duriel Krugaire Posted December 9, 2014 Author Share Posted December 9, 2014 OK, so if it is a h2h.... Is there an adjustment that can be made in the editor that will change this? Or is it something that is inherited in the creation that is not changable? 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted December 9, 2014 Share Posted December 9, 2014 OK, so if it is a h2h.... Is there an adjustment that can be made in the editor that will change this? Or is it something that is inherited in the creation that is not changable? If you go into the editor and create AI plans it will work, but that is the ONLY way the AI will ever do anything. QB maps already have configured AI plans and most scenarios (and all that come with the game) have AI plans. FGM is a site for players to find opponents so by definition they don't care about AI plans. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted December 9, 2014 Share Posted December 9, 2014 A word to the wise though; 'create AI plans' is not a quick or simple thing. It's not beyond your skills, but it will take some thought and effort. 0 Quote Link to comment Share on other sites More sharing options...
Ithikial_AU Posted December 10, 2014 Share Posted December 10, 2014 FGM is a site for players to find opponents so by definition they don't care about AI plans. We do more than just that. FGM have a dedicated scenario design section now and there are a number of scenarios and campaigns that get pumped out with AI plans. Not all granted, but that's the same here on the BF Repository. We can't force our members to create AI plans if they don't want to - but granted some people still see the task as simply too difficult. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.