lucero1148 Posted July 30, 2014 Share Posted July 30, 2014 I've been searching on the forum on how to assign Unit Objectives in the Scenario Editor and can't find anything on this subject or in the battle manual. Does anyone have any easy explanation on how to assign unit their map objectives in the scenario editor please? The info given within the game itself says to go to Unit mode and use the shift & F-keys to assign map objective to the particular units. However on trying to do so on my MBP nothing happens. Is this a bug or the selection process is disabled? Thank you. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted July 30, 2014 Share Posted July 30, 2014 In unit purchase mode, click on a particular unit, say a T-34. Do shift F1 and it should then say U1 next to it. Then when you go to mission for axis you can assign points under unit objective one and name it as well and select if it is known to either/none/both/etc. If Germans destroy that exact T-34 then they get the points. It is not map objectives. That is terrain objectives which you paint on the 2D map. Hope this helps clear it up. Next to each unit in the unit purchase screen you can have potentially the U#, A# and R#. 0 Quote Link to comment Share on other sites More sharing options...
lucero1148 Posted July 30, 2014 Author Share Posted July 30, 2014 Thank you I'll try that. 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted July 31, 2014 Share Posted July 31, 2014 PM me if you want to try to make a little starter scenario. I will playtest it and shoot you back some feedback. But please start with a tiny battle! A platoon against 1 tank! 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted July 31, 2014 Share Posted July 31, 2014 please start with a tiny battle! A platoon against 1 tank! {spacer} 0 Quote Link to comment Share on other sites More sharing options...
kohlenklau Posted August 2, 2014 Share Posted August 2, 2014 Patrick, Come on man! Make a scenario. I am anxious to see what you create. Have you read JonS's CMBN MG scenario creation tutorial? He goes into depth on all the steps. http://www.battlefront.com/community/showthread.php?t=110294 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted August 2, 2014 Share Posted August 2, 2014 I'm wondering if there is confusion here about terrain and unit objectives. If the OP is trying to assign 'terrain objective A' to 'unit A' then this is not something that is possible in the editor, the two are mutually exclusive. There is a nuance with exit objectives which do have a relationship with units. From the manual: Unit objectives: Destroy: you must destroy the designated units. The more damage you cause to those units, the more points you earn. Destroy all: you must completely destroy the designated units in order to earn any points. Points are not awarded for damaged units. Spot: you earn points by spotting and identifying the designated units. Terrain Objectives: From the manual Occupy: player needs to occupy an area, clear it completely of enemy troops, and keep some forces there (until the end of the battle) to gain points Destroy: player needs to destroy an area (e.g. a building or bridge) Preserve: the opposite of Destroy; the player needs to ensure that an area (e.g. building or bridge) remains undamaged. Touch: player needs to reach the objective area to gain points, but does not have to remain in position there. Exit: Exit Zones allow all friendly units to leave the map. There are no points awarded for leaving a map. However, units that are part of an enemy Destroy/ Destroy All Unit Objective (see next section) and do NOT leave the map are credited to the enemy as if they were destroyed. 0 Quote Link to comment Share on other sites More sharing options...
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