Jump to content
Battlefront is now Slitherine ×

How to assign Unit Objectives in the Scenario editor?


Recommended Posts

I've been searching on the forum on how to assign Unit Objectives in the Scenario Editor and can't find anything on this subject or in the battle manual. Does anyone have any easy explanation on how to assign unit their map objectives in the scenario editor please? The info given within the game itself says to go to Unit mode and use the shift & F-keys to assign map objective to the particular units. However on trying to do so on my MBP nothing happens. Is this a bug or the selection process is disabled? Thank you.

Link to comment
Share on other sites

In unit purchase mode, click on a particular unit, say a T-34. Do shift F1 and it should then say U1 next to it. Then when you go to mission for axis you can assign points under unit objective one and name it as well and select if it is known to either/none/both/etc.

If Germans destroy that exact T-34 then they get the points.

It is not map objectives. That is terrain objectives which you paint on the 2D map.

Hope this helps clear it up.

Next to each unit in the unit purchase screen you can have potentially the U#, A# and R#.

Link to comment
Share on other sites

I'm wondering if there is confusion here about terrain and unit objectives. If the OP is trying to assign 'terrain objective A' to 'unit A' then this is not something that is possible in the editor, the two are mutually exclusive. There is a nuance with exit objectives which do have a relationship with units.

From the manual:

Unit objectives:

Destroy: you must destroy the designated units. The more damage you cause to

those units, the more points you earn.

Destroy all: you must completely destroy the designated units in order to earn

any points. Points are not awarded for damaged units.

Spot: you earn points by spotting and identifying the designated units.

Terrain Objectives:

From the manual

Occupy: player needs to occupy an area, clear it completely of enemy troops, and

keep some forces there (until the end of the battle) to gain points

Destroy: player needs to destroy an area (e.g. a building or bridge)

Preserve: the opposite of Destroy; the player needs to ensure that an area (e.g.

building or bridge) remains undamaged.

Touch: player needs to reach the objective area to gain points, but does not have

to remain in position there.

Exit: Exit Zones allow all friendly units to leave the map. There are no points

awarded for leaving a map. However, units that are part of an enemy Destroy/

Destroy All Unit Objective (see next section) and do NOT leave the map are

credited to the enemy as if they were destroyed.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...