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Artillery Details


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Der Alte Fritz,

If you keep this stuff up, we may have to name you, if not Bog Voiny (God of War), but at least Bog Artilleriya (God of Artillery)! Apologies to the Russophones here for the mangling of your tongue I almost certainly did in creating a new moniker for you.

Thanks for putting up the box quote, which would've been more useful had I remembered to include the link! From the link and associated data, it would appear that the ROF line from the CM Wiki is completely reversed. Ammo expenditure should be lowest for Harass and highest for Heavy, but that's not what the data shown reflect. Either I've misunderstood the table or somehow missed a huge error before.

http://www.battlefront.com/community/showthread.php?p=1372409&highlight=john+kettler+artillery#post1372409

Attacking into the seam of two units in ground warfare is a time honored military practice, precisely because it creates chaos and wastage of resources as each units hit tries to deal with its threat. The map's terrific, but is so busy it overwhelms my brain, especially after just getting up!

Regards,

John Kettler

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Here we are an example Fire Plan based on the 87th Guards Fire Division sector of the attack of the 11th Guards Army on 23rd June 1944 just outside Orscha.

Order of Battle of the 87th Guards Rifle Division

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It is based on a sector 1 km wide or a 243 GRR Regimental Sector so could be scaled down to battalion level by reducing the number of units by half or down to company level by reducing the number of units by 4.

You have three different Fire Sections "FIRE ATTACK" "DESTRUCTIVE FIRE" "BARRAGE" from which you can build most Soviet barrages. You can use the earlier posted table showing these for all the major actions. So for Bagration there was a 5 minute Fire Attack, followed by a 70 minute Destructive Fire (use one followed by another) and then a 65 minute Barrage.

For Oder-Vistula there was a 25 minute Fire Attack followed by 50 minutes of fire support by organic units while they tested the German defences, then another 20 minute Fire Attack phase, then 30 minutes of Destructive Fire and finally another 20 minutes of Fire Attack followed by the Barrage.

You could change the number of artillery units to provide for attacks on the flanks of attacks ie. 16th GRC attack to the north.

You need to keep the RATE OF FIRE the same and the targets are reasonably accurate descriptions of what each Group would be firing on. But you could alter the Duration for smaller attacks to allow for less ammunition. The point to remember is that Soviet guns did not fire at a quick rate so the effect was achieved by lots of guns.

The main benefit for scenario designers is the Barrage is a reasonable portrayal and could be used in any scenario as Soviet infantry would rarely attack without it. They would be 200m behind the barrage with their tanks just in front.

1cec37ae1b9678d6357e145c483a2182.jpg

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