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Red Thunder looks like CMBO


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:D Naah,not really.

I do think Red Thunder look awesome, but then there is the far away terrain, LOD I think it is called (?) I am thinking especially of trees. It seems to have improved compared to version 2.0 of the game engine, but still on larger maps it makes for most of the impression. And it does look a little like CMBO. Which is a shame since the graphics otherwise are very, very nice. Has there been any recent comment from Battlefront on this? Couldn´t we have the option of maxing out on LOD? It is such a difference, not just for eye candy, but to be able to read the terrain more accurate without having to jump around the map all the time. I tend to play at 3 - 4 camera height most of the time when plotting orders and survey the situation.

I got this idea that I could try and make those tree LOD skins translucent to make their appearance less stark, but it would seem the skins are hidden in .mdr files, which I can´t open. Anyone got an idea to work around this? Am I the only one finding this a blemish on an otherwise lovely presentation?

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The tree skins and LODs are in the BRZ so can be Rezexploded and got at. Or at least they were last time I checked. BFC isn't substituting tree LODs out of perversity, they genuinely need to manage graphics card resources or the game just won't run at all. About playing at 3-4 camera height, an old joke of mine is people tend to raise the camera level up while playing til they've lost the cool detail... then they stay there. :D

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As you say, tree skins and LODs are in there, but - unlike for example the files for bocage - the very bmp files for the LODs does not show up in the tree folders, so I guess they are in that .mdr format. For example you have 'tree 01 LOD.mdr...'

Well, you have to admit it is kind of difficult to grasp the overall situation as master commander at ground level :D But, at that level is where the spectacular action is viewed...

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