Lt Belenko Posted March 29, 2014 Share Posted March 29, 2014 Will triggers do things like allowing reinforcements to enter the game? Somethink like: If you get near the edge of a map could a reinforcement appear on the edge of the map. It would represent the neighboring (off map) battalion released a company to come to assist ? And this could be either the attacker or defender sends help. This whole trigger thingy could make for some very exciting and complex battles. 0 Quote Link to comment Share on other sites More sharing options...
James Posted March 30, 2014 Share Posted March 30, 2014 Also can you set triggers for units based on casualties? IE if they suffer a defined percentage of losses a trigger is sprung for say defending units to withdraw to a pre-set point & attacking units to stop their advance? 0 Quote Link to comment Share on other sites More sharing options...
snarre Posted March 30, 2014 Share Posted March 30, 2014 what im understand you canot do that gind triggers but you can do example this way . Enemy has defensive line on the hill and when you cap it they send counter attack to that hill and thous troops are example hiding in forest nearby. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted March 30, 2014 Share Posted March 30, 2014 I'm pretty sure that BFC has nixed triggering reinforcements from map triggers in this iteration of the feature. It's important to remember that they're not branching options. They simply control when/whether a Group moves on to the next step in its orders, and can override (or be overriden) by the usual timer. Reinforcements are not part of the sequence of a Group's progress through the game, AIUI, they're a separate timeline, though they will join a group once they're on-map. I reckon I've been guilty of forgetting this (current - BFC have, I believe, said they have intentions to improve the system in future releases) limitation when I've been frothing about how triggers will help the AI become more of a challenge. 0 Quote Link to comment Share on other sites More sharing options...
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