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5 story building bug?


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I was playing the Aalst scenario in the Nijmegen campaign and noticed a problem entering the damaged five story buildings along the main street. The troops did not seem to use the door, but instead traveled all the way to the end of the apartment block, entered the last building, and came though the buildings to get to the middle one. This was particularly odd as there are no internal doors between the buildings.

I have posted links to the pictures below to illustrate the problem.

https://docs.google.com/file/d/0BzV0uA0huxg5aENNWVMyb2FIUWM/edit?pli=1

https://drive.google.com/file/d/0BzV0uA0huxg5RUdRUlZ0MG8yZGc/edit?usp=sharing

https://drive.google.com/file/d/0BzV0uA0huxg5TmhuWlcxOVozc2c/edit?usp=sharing

https://drive.google.com/file/d/0BzV0uA0huxg5YWxCaXlKb1V5WXM/edit?usp=sharing

https://drive.google.com/file/d/0BzV0uA0huxg5TEJ4Wi1aa200SjA/edit?usp=sharing

https://drive.google.com/file/d/0BzV0uA0huxg5OGNveVhEM3ZFNWc/edit?usp=sharing

PS I tried posting the links as images but they did not seem to work. Is there a trick to this?

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Rubble blocking the doorway?

As for pics, you might want to resize them before uploading and posting on forum thread

Google don't make it easy as you have to manually edit the URL to this to show the shared image.

https://docs.google.com/uc?id=0BzV0uA0huxg5aENNWVMyb2FIUWM

between IMG tags

uc?id=0BzV0uA0huxg5aENNWVMyb2FIUWM

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sburke:

Here is a link to the save file:

https://drive.google.com/file/d/0BzV0uA0huxg5Q3BTZHVCMy11Wk0/edit?usp=sharing

Wicky:

thanks for the pic tip.

I don't think the rubble is playing a role. The next group of buildings down is undamaged and the same squad cannot seem to enter the one on the end using a door. I think there is a problem with the image not matching the structural features of the building. My guess is that the doors are actually coded on the opposite side from which they are shown. This would make sense as to how the guys finally got into the building.

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Actually just saw this myself last night. I sent a squad quick into one of the houses and then ran right around the back and through the gardens - getting shot up in the process. I didn't have time to investigate as was late but I think there is a wire fence in front of the building with the walls that could have an impact.

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Played around a little in the editor. The buildings in question are independent buildings under the other tab. The 5 and 4 story ones are the ones in the scenario. I think they are specific for MG.

When I put them in a row, like in the scenario, soldiers were able to enter through the doors, so it may be that they are interacting with the walls in a funny way. However, when I put them in a row with the front of one house blocked by the back of another, I found that troops could enter the houses through the walls at the junction points.

My thinking at this point is that "doors" are actually in the corners of the building and have entrances on two sides, even though the door is only shown on one side. I wonder if the walls are blocking the entrance to the doors on the street side (even though it doesn't look like it should), and that the other side is what allows the troops to move through the interior walls.

Steve and Company will have to look at this.

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Okay, I think I have isolated the problem using the editor. It only effects the first (5 story) and second buildings (4 story) in the "other" tab of independent buildings. (I only tested these in September, 1944 Holland) Furthermore, the problem only occurs when the buildings are oriented N-S roads. On E-W roads they work as they should, with entrances at the indicated doors on both sides. On N-S roads there appears to be only one entrance to the building which is on the north side of the building if the building is facing west or the south side if the building is facing east. This entrance appears to be though a brick wall.

Clearly some sort of bug.

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loaded save and watched the behavior. I then took a shot to see if I can re create it. I took 16 sets of buildings. 4 sets each facing N, E, S and W, Each set is a row of 3 and I split them up in order of the first 4 selections with 5, 4, 4 and 3 story.

I put a low wall across each door facing. I purchased scout teams and gave them a quick move to the center building. Only the first two buildings exhibited the odd behavior - both the east and west facing. All the rest the teams went through the low wall into the building. I'll include my save with yours and submit it. I suspect the rubble in your save is acting as a low wall for pathing.

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