Battlefront Repository Posted November 18, 2013 Share Posted November 18, 2013 Authentic map, 1,744m x 1,536m. Extends the coverage W and NW of the "MG Counterattack at Son" map that shipped with the module. This map's E edge also slightly overlaps the area of the original map, so you'll find Son Bridge and Son town on both maps. This is just a map; no scenario or AI are included with it. More... 0 Quote Link to comment Share on other sites More sharing options...
Col Deadmarsh Posted November 24, 2013 Share Posted November 24, 2013 What does one do with a map like this? Am I supposed to place it in a certain folder to make a scenario from it? 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted November 24, 2013 Share Posted November 24, 2013 Yes. It's the building block of a scenario. If you want to play on it, you need to: 1. Place the file in your "Scenarios" folder. 2. Open it in the CM editor 3. Finish the scenario with forces, etc., of your own choosing. Map is already done for you. But if you want a smaller battle area, you can also cut the map down to an area you want (be sure to save a clean copy first so you can go back to the full version in the future). 4. Play the scenario you made as a 2 player head to head battle, either PBEM or 2 player hotseat. (If you want a solo battle vs. the AI, then you'll have to add your own AI to the scenario, victory points and objectives, etc.) 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted November 28, 2013 Share Posted November 28, 2013 ... or make a QB map out of it, like I'm about to. 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted November 28, 2013 Share Posted November 28, 2013 Which part are you going to use for your QB, vanir? 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted November 28, 2013 Share Posted November 28, 2013 Part? I prefer my QBs large or huge, so it will be the whole map It looks like this would work well as an attack/defend map with the defender defending the eastern end. I'll probably put the attackers entire settup zone on the northern side of the canal and most of the terrain objectives on the southern side, making the Son Bridge the key piece of terrain on the map. Of course, given that is the only means of crossing the canal the defender could win simply by destroying the bridge. I wonder how hard that would be? If that is feasible I may have to add a ford or two across the canal. 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted November 28, 2013 Share Posted November 28, 2013 Yes, you could just turn a few of the water tiles in the canal into shallow ford and make the canal fordable in some places that way. It would be a huge change in the way the map would play, of course -- since the defender would then have to cover a lot more ground on the W and SW perimeters. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted November 28, 2013 Share Posted November 28, 2013 I would probably put any ford further to the east of the Bridge so as to not radically change how the map plays. But I'm thinking it may just be better to make a gentleman's agreement not to destroy the bridge. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted November 28, 2013 Share Posted November 28, 2013 Regardless of the bridge I think I may add a ford across the narrow section of the canal near the eastern map edge to allow the defender some means of shifting forces between the northern and southern sides of the map. The Son Bridge is extremely exposed to fire from areas near the attacker's setup zone which could make it impractical for that. 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted November 28, 2013 Share Posted November 28, 2013 IRL there was a culvert under the canal, offmap to the east, which allowed some transit N and S without needing the bridge. So your ford would serve some of the same purpose if it can be crossed without being completely under fire. 0 Quote Link to comment Share on other sites More sharing options...
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