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Mods That Work Detection


Erwin

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Any way to easily figure out what mods will and won't work with new modules/updates/patches?

I must have hundreds, maybe over a thousand mods and have no idea which should be permanently deleted. It would take weeks or months full-time to load one into Z, start the game, check a scenario, exit, try another one etc.

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Well, I've got one that doesn't work..

I believe it's Vin's animated text, because that shows that I have Su-25's, RPGs, YPRs, Italian mortars and my infantry is sometimes designated as Long Tom.

Have still to remove this Mod to be sure that it is the reason for this game spoiling crap.

Not a good start and to make things worse: I am very glad that in MG we don't have to deal with that bocage horror no more, but the first scenario I start???

German para's have to attack through rows and rows of bocage! (Counterattack at St-lo or something).

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Yeah it looks pretty rough, I'm not sure how we can fix it though given how the road textures work in the game. You could make the texture all one style and get rid of the middle change and white lines but then you'd be changing the texture a good bit. What you really need is another set from BF that is without any additional markings.

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