Baneman Posted June 22, 2013 Share Posted June 22, 2013 Now of course it could be that everyone knows/knew this and I'm late to the party as usual, but I noticed something unusual in my current QB with buddy-aid. It seems that when you complete buddy-aid, you get some ammo along with the weapon, which makes sense. But I was thrown to notice that at the end of the turn, the ammo count jumps a lot ! Examples: ( in all these cases, an MG42 was picked up replacing a K98 ) 2 men - K98/MP40 9mm : 76 (fires a burst) : 69 ( buddy-aid completes) : 69 ( turn ends ): 142 7.92 : 96 (buddy-aid completes) : 123 ( turn ends ): 497 2 men - K98/K98 9mm : 0 ( buddy-aid completes) : 0 ( turn ends ): 0 7.92 : 357 (buddy-aid completes) : 400 ( turn ends ): 717 4 men - K98/K98/K98/MP40 9mm : 16 ( buddy-aid completes) : 16 ( turn ends ): 62 7.92 : 218 (buddy-aid completes) : 228 ( turn ends ): 546 3 men - K98/MP40/MP40 9mm : 94 ( buddy-aid completes) : 94 ( turn ends ): 167 7.92 : 75 (buddy-aid completes) : 125 ( turn ends ): 476 Interestingly every team that had an MP40 got some 9mm ( even though they were buddy-aiding an MG42 carrier ), but the guys who had no MP40 got none. I'm just surprised at the way this works, I thought that whatever ammo you got when you finished aiding the guy was "what you got from him". 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted June 22, 2013 Share Posted June 22, 2013 That is odd as I have had Italian troops buddy aid Germans and acquire ammo that is of no use to them. I thought that was normal, so...?? 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted June 23, 2013 Share Posted June 23, 2013 If I understand the OP, you're saying two things: 1) It's odd that MP40 bearers picked up ammo from a downed MG team that wasn't MP40-armed. But could the 9mm ammo have come from the MG team's pistols? 2) There's a huge jump in ammo numbers at the end of a turn after buddy aid. This second one is indeed weird, and I can't say I've ever noticed it. Does the jumped-up ammo tally persist into the next turn and thereafter? Also, did this happen under weird circumstances such as a game that was continued after patching? 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted June 23, 2013 Author Share Posted June 23, 2013 ... This second one is indeed weird, and I can't say I've ever noticed it. Does the jumped-up ammo tally persist into the next turn and thereafter? Also, did this happen under weird circumstances such as a game that was continued after patching? The 9mm thing is just a minor oddity. Yes, the ammo load amount from the end of the turn persists and is the ammo load now carried. No, this game was started only a week or two ago and I've been running 2.01 for some months. ( and so has my opponent ) I only noticed because one unit was very low on ammo ( the 96 & 76 round group ) and I was making plans to send them back to a truck. But when I clicked on them in the next orders phase, I saw that suddenly they had plenty. So I then went back and checked all the recent buddy-aiders and saw it was a trend. I'm going to check it in another game just to make sure, but in seriousness, it would be more odd if it only happened in one game. Something that I haven't checked ( but I suppose I should ) is whether they ended up with more ammo than they had when the MG42 guy dropped. Unlikely, but the sort of thing that should be checked for completeness... 0 Quote Link to comment Share on other sites More sharing options...
Holman Posted June 23, 2013 Share Posted June 23, 2013 I believe there are some things that are are not updated/processed until the end of the turn rather than in real-time. It wouldn't surprise me if ammo from buddy-aid is one of these. (It does leave me wondering how this would look in real-time play.) The final ammo tallies seem a little high for the two-man teams, but not absurdly so. In retrospect, I'm not sure I see a huge problem here. It seems more like just a slight delay in reporting the true amounts. 0 Quote Link to comment Share on other sites More sharing options...
renaldo1 Posted June 23, 2013 Share Posted June 23, 2013 For the "jump" in ammo at end of turn: I see the same thing in version 1.11 and have noticed it routinely in many games (I can't say "all" games for sure because I stopped "noticing it" when I came to the conclusion it was normal and routine and had rationalised to myself why it happened). So my view/rationalisation was/is: When the buddy aid is finished the ammo picked up is usually very small - probably unrealistically so compared to what the guy was carrying. So I assumed it then took a bit of extra time to collect spare ammo around the fallen guy and this appears a little later. Actually I've often seen it added before the end of the turn if the buddy aid is finished early in the turn. So, say, a 20 or 30 second delay to "collect" the extra ammo that was being carried. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.