Rake Posted April 20, 2013 Share Posted April 20, 2013 I've been playing, off and on, with a floating icon mod based upon BilH's mod. My question has to do with saving these as BMP's because I usually screw it up the first time and wind up having to fix it once it pops up in the game... Do the floating icons need to be saved as 32-bit or 24-bit files? My Photoshop default is 32-bit, but ISTR that they need to be 24-bit. Thanks in advance... Rake 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted April 20, 2013 Share Posted April 20, 2013 If you are working with transparencies, which I assume I you are, it's 32 bit, Rake. 0 Quote Link to comment Share on other sites More sharing options...
Rake Posted April 21, 2013 Author Share Posted April 21, 2013 If you are working with transparencies, which I assume I you are, it's 32 bit, Rake. I am indeed working with transparencies and it's been a couple of months since I last played with this mod. I must have reset the default save to 32-bit because I had to go back and re-save quite a few that had been saved at the wrong depth previously...Thanks for the assist! 0 Quote Link to comment Share on other sites More sharing options...
Bil Hardenberger Posted April 21, 2013 Share Posted April 21, 2013 They need to be 32 bit for sure as they each have an Alpha channel. 0 Quote Link to comment Share on other sites More sharing options...
Rake Posted April 21, 2013 Author Share Posted April 21, 2013 They need to be 32 bit for sure as they each have an Alpha channel. Thanks Bil. As I mentioned above, I had some difficulties when saving my earlier attempts. ISTR they were auto-saving as 24-bit files and, when I'd click on them in-game, they'd flash the black background. I was also seeing a green, comma-shaped "feather" at the top of the icons. When I'd reopen the file, the alpha channel was gone. Somewhere along the line I must have the changed default save because "Save As" now brings up 32-bit as the default rather than 24. I suppose this was the reason for my confusion. Guess I just need to remember 8 bits each for the rgb channels, plus 8 for the alpha... Dohh! 0 Quote Link to comment Share on other sites More sharing options...
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