Sapare Posted October 29, 2012 Share Posted October 29, 2012 Honestly? I knew of this "glitch" but I assumed no one would ever abuse it, guess I was wrong. So, after the Ottoman empire withdraws from the war the CP player can use them to scout, this HAS to be adressed as it is the most irksome(and cheap) thing I have ever seen. My opponent used it to scout out my Destroyers and Battleships, then get in his level 4 subs to sink the my ships. Personally I would have assumed the brits would convescate the Ottoman ships and use them as their own for the lengh of the war, but at very least make them stuck in the little Ottoman sea they got.(while at it, after Ottoman withdraw from war Entente should have free reign to move through to the Russian Sea.(idk the names, but you know what I am refering to) It is stupid as heck to have CP players hide the Austrian fleet in ther to be untouchable(unless that is some historic acurate thing, which I doubt) Link to comment Share on other sites More sharing options...
Sapare Posted October 29, 2012 Author Share Posted October 29, 2012 Nobody thinks this is a problem? There is a reason this game doesnt spawn fleets till the nation enters the war, so the fleet should also be removed once it leaves the war. Link to comment Share on other sites More sharing options...
Canuck_TAR Posted October 30, 2012 Share Posted October 30, 2012 Think it should be a gentlmans agreement at the start of the game. Alittle gamey if ya ask me. Link to comment Share on other sites More sharing options...
steel32 Posted October 30, 2012 Share Posted October 30, 2012 I would go with very gamey. Different if perhaps turn 1 if Turkey is not yet at war and scouting shore lines. However they are surrendered and would not be in the middle of a war or would already be confiscated or sunk. Hopefully a fix can be put in the future to not allow such moves. Link to comment Share on other sites More sharing options...
Hubert Cater Posted October 30, 2012 Share Posted October 30, 2012 Thanks for the feedback gentlemen and we are working on a fix that I think will resolve this particular issue in game. Link to comment Share on other sites More sharing options...
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