Aragorn2002 Posted August 20, 2012 Share Posted August 20, 2012 A long time ago Magua made superb looking Normandy trees for CMBO. Would it be possible to make them for CMBN or are the trees coded (not sure whether that is the correct expression, what I mean is whether it is possible or not to mod them). 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted August 20, 2012 Share Posted August 20, 2012 You can use a hex editor to repoint the tree model to display a tree from another CM game, but the effect is purely visual. For example, for my PTO project, I swapped in CMSF palm trees for the (taller) poplar, but for all game purposes it continues to act like a poplar. You can't create your own wireframes (i.e. change the overall tree shape and LOS effect). You can of course retexture the bark and leaves (e.g. colours) and with some alpha channel skills, you can also change the shape and size of the leaves and branches. 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted August 23, 2012 Author Share Posted August 23, 2012 You can use a hex editor to repoint the tree model to display a tree from another CM game, but the effect is purely visual. For example, for my PTO project, I swapped in CMSF palm trees for the (taller) poplar, but for all game purposes it continues to act like a poplar. You can't create your own wireframes (i.e. change the overall tree shape and LOS effect). You can of course retexture the bark and leaves (e.g. colours) and with some alpha channel skills, you can also change the shape and size of the leaves and branches. Well, it takes a more talented person than I am to do that. Hopefully one day. Thanks LLL. 0 Quote Link to comment Share on other sites More sharing options...
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