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Big Al's WW2 Scenario Pack Update


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Just wanted to give you all an update on what I am working on for Hubert and some screen shots

For Panzer heads I will have 4 scenarios for you, 3 are complete. All are corp/division level.

Barbarossa 1941

http://www.lambtechinc.com/images/SC/OB.jpg

Case Blue 1942

http://www.lambtechinc.com/images/SC/CB.jpg

Operation Citadel 1943

http://www.lambtechinc.com/images/SC/OC.jpg

For alternative history scenaros

Invasion America 1945 corp/army level

http://www.lambtechinc.com/images/SC/IA.jpg

Wake Island 1941 (what if the ISN sent TF 11, TF 14, and the 6th Marine Defence Batallion)

http://www.lambtechinc.com/images/SC/WI.jpg

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Alternate History, 2 more scenarios added

Operation Hercules - Rommel stops attacking in Egypt and Libya to allow the invasion of Malta to secure his supply lines.

http://www.lambtechinc.com/images/SC/OHerc.jpg

Operation Hermes - Rommel stops for Malta to be taken in August 1941. He busts through El Alamein. As he reaches Suez, Operation Countenance has begun by the English and the USSR. Can Rommel get to Iraq before Persia is conquered?

http://www.lambtechinc.com/images/SC/OHerm.jpg

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Hey Al, the other night we were playing the Gold BF release and I noticed my CVs taking a lot of damage from air attacks on KM CAs. Looking at the CTVs I'm noticing that they (KM vessels) start out with 2 air defense and then upgrade at 0.5 for each level of anti-air.

Wouldn't it be more realistic to start naval vessels without any (0) value for AD and then move up 1 for each level of tech for anti-air. Remember at the beginning of WW2, no one really gave any credence to the fact that bombers were effective at destroying naval vessels as they turned out to be.

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Kriegsmarine, German naval unit! Here's the thing I've noticed with a number of campaigns, not just yours, CVs can make one, maybe two, turn strikes and then they have to port for aircraft replenishment.

Can't stay on station long enough to accomplish much, even in multiples. These guys are suppose to be scourge of the Sea, yet as soon as they engage a group, read a task force, not even with multi-units, they're looking for a port for reinforcements.

Another turn for upgrades, then probably rough seas and rain, the whole scenario doesn't lend to well to one and two CV unit task groups success at raiding. Now I understand about operational losses, and I must say, I love the way you have used the "evasion" parameter of SC, even with partisans, but the tremendous losses CV units endur when attacking enemy naval units doesn't sit too well with my WW2 concept of naval aviation.

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One other thing, CVs are much too effective against ground targets, one of the reasons the Japanese are so effective against China in the default campaigns. Perhaps the effect for CAG attacks should be oriented more against supply and readiness. I'm OK with de-entrenching also as the CAGs build up experience through diminished losses and finally start to cause more strength losses when attacking ground units.

This should be more comparable with the historical effect as CAGs become more effective at ground support in the latter years of WW2, 44 onward.

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Actually we ran into that issue. I am constantly testing BF1939 with a very very good strategist/military historian friend of mine.

The TACs and CAGs were nailing things too hard and that was due to experience. So I removed it from ships of Germany, UK, Japan and gave Japs and UK Naval warfare 1 instead.

Another issue is the realism of de-entrenchment of TACs. During D-Day no matter how well the Germans were setup a huge USAAF could blast units off the coast. So we are testing out removing de-entrenchment for all strike A/C and increasing moral loss.

So the idea will bring forth combined arms attacks. 3 units + 2 behind lets say. The defender is entrenchment level 2 (max). Unit 1+2 attack remove entrenchment, TACs attack doing damage, units 3-5 attack. I made sure every corp/army/tank/marine/para/eng had entrenchment removal. So it simulates combined arms.

Its always a refinement. We are also balancing China. if the Japs decide to push China hard they should fall ~mid 1942 to early 1943 for balance.

France should also be easy and right now its too tough. There is a strategy where the Germans can be stuffed every time.

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Sounds like your experimenting, which is a good thing. The real good campaigns take a long time to get right, constant tweaking. It would be kind of nice if Hubert and Bill might allow a separate evasion factor for air and naval attacks, where some units are harder to effect with certain weapon platforms until that tech level is attained for efficiency.

In that manner, ground targets could evade naval and air attacks at a different efficiency vs enemy ground units that are more closely deployed to your ground units. Think of patrols, recon in force and intel applied by adjacent ground units vs their enemy counterpart, keeping them engaged so to speak, where eventually the air and naval entities don't have that advantage of proximity and must break off the attack.

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Well putting bombers on zero remove entrenchment resolves a lot of issues with ships.

If ships and planes cant remove entrench then they cant blast units off the map.

BUT lets say a unit is attacking a unit engaged in combat breaking entrenchment... then the tacs can attack them.

And yes LOTS of testing.

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  • 2 weeks later...
  • 1 month later...

Final list of scenarios

Eastern Front -- corp/div level - BIG MAP

1941 Barbarossa

1942 Barbarossa

1942 Case Blue

1943 Citadel

1941 Operation Typhoon - attack on Moscow

Med

1941 Invasion of Malta

1941 Invasion of Middle East

Pacific

1941 Wake Island

1942 Solomons Campaign

Western Front

1942 Operation Brilliance - invasion of Morocco and Spain

1943 Operation Flatiron - liberation of England

Americas

1945 Invasion America

Globel

1939 Global War - BIG MAP

13 scenarios in all, some fairly large. A lot of thought went into selection focusing on diversity and fun factor.

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