GreenAsJade Posted May 12, 2012 Share Posted May 12, 2012 I put Aris's terrain mod in a folder called Z_Aristotle_Terrain_Mod in the same Z folder that I have Veins Desaturation Mod (in a folder called that). Why doesn't Aris's grid show up? Surely it's loaded after Vein's terrain? Thanks! GaJ 0 Quote Link to comment Share on other sites More sharing options...
patboy Posted May 12, 2012 Share Posted May 12, 2012 You answered your own question! You must remove Veins Desaturation Mod and then apply Aris mod or better RezExplode Veins Desaturation & Aris mods, mix as you like & Rezpack them! Cheers 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted May 12, 2012 Author Share Posted May 12, 2012 Dang, I don't know what you mean I thought that each mod in the Z directory was loaded in alphabetic order. This means that Viens should be loaded _then_ Z_Aris. This means that Aris grid should end up visible. But when Viens is in the Z directory with Z_Aris, Z_Aris grid doesn't show. Why is that? GaJ 0 Quote Link to comment Share on other sites More sharing options...
patboy Posted May 12, 2012 Share Posted May 12, 2012 What is in your "Z" data folder brz.files or bmp? 0 Quote Link to comment Share on other sites More sharing options...
patboy Posted May 12, 2012 Share Posted May 12, 2012 Dang, I don't know what you mean But when Viens is in the Z directory with Z_Aris, Z_Aris grid doesn't show. Why is that? GaJ If you want to replace Veins terrain mod by Aris gridded terrain mod you must remove Z Veins mod and use Z Aris mod instead! 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted May 12, 2012 Author Share Posted May 12, 2012 Ah - I might not have explained properly. I ideally want all the terrain from Viens, except those that Aris replaces. I have this: In Data\Z\ Two folders: Viens\Veins_TerrainDesaturation_CMBN_v2.brz Z_Aris\Z_Aristotles_terain.brz What I _thought_ would happen is that V comes before Z, so Viens.brz would get loaded, replacing a huge amount of terrain, then Aris would get loaded, replacing some of those with Aris: especially, the grid. GaJ 0 Quote Link to comment Share on other sites More sharing options...
patboy Posted May 12, 2012 Share Posted May 12, 2012 Ah - I might not have explained properly. I ideally want all the terrain from Viens, except those that Aris replaces. I have this: In Data\Z\ Two folders: Viens\Veins_TerrainDesaturation_CMBN_v2.brz Z_Aris\Z_Aristotles_terain.brz What I _thought_ would happen is that V comes before Z, so Viens.brz would get loaded, replacing a huge amount of terrain, then Aris would get loaded, replacing some of those with Aris: especially, the grid. GaJ OK follow this, step1 : Open Veins_terrainDesaturation_CMBN_v2.brz with RezExplode mod tools, do the same with Aris terrain.brz! brz.files become bmp ! step 2 : Remove Veins terrain no gridded bmp and use Aris grid terrain bmp instead, then RezPack with mod tools an rename the file as you like with Z before! step 3 : Or you remove Veins terrain no gridded bmp, Rezpack & rename, put Z_ Aris grid in your Z data folder then mod appears in the game! Sorry for my bad explanation! 0 Quote Link to comment Share on other sites More sharing options...
GreenAsJade Posted May 12, 2012 Author Share Posted May 12, 2012 OK - I'll do that. But .... why do I need to? 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted May 12, 2012 Share Posted May 12, 2012 The 2 might be the culprit at the end of Vein's mod. Mord. 0 Quote Link to comment Share on other sites More sharing options...
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