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Diplomacy suggestion


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Hello ^^ ,

- After having the Yugoslavia coup event as ally, and seeing it prevented by early axis invasion in a game, I was thinking it would be nice to have a permanent coup option against minors for diplomacy.

- It should be a strategic gamble, cost a lot (several hundreds MPPs) so you only have 1-2 by game and be dangerous to use with results like:

* heavy axis leaning (50 to 150 mob %)

* nothing happens (bye bye MMPs :D)

* heavy allies leaning (50 to 150 mob %)

So it can swing either side but not trigger a mobilization each time.

- With diplomacy as it is, you can usually see it coming and events have a set time/turn so it would add some surprise to the process.

Any comment welcome ;) .

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Hello ^^ ,

- After having the Yugoslavia coup event as ally, and seeing it prevented by early axis invasion in a game, I was thinking it would be nice to have a permanent coup option against minors for diplomacy.

- It should be a strategic gamble, cost a lot (several hundreds MPPs) so you only have 1-2 by game and be dangerous to use with results like:

* heavy axis leaning (50 to 150 mob %)

* nothing happens (bye bye MMPs :D)

* heavy allies leaning (50 to 150 mob %)

So it can swing either side but not trigger a mobilization each time.

- With diplomacy as it is, you can usually see it coming and events have a set time/turn so it would add some surprise to the process.

Any comment welcome ;) .

In Clash of Steel (SSI) the player could collect "pressure points" from victories (like Poland surrendered, Germany get x pressure points).

Those points could be used to put diplomatic pressure on a neutral country.

Effects were similiar to the descrived above (of course without money, but diplomatic results).

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