fokohilo Posted March 29, 2012 Share Posted March 29, 2012 Hi, There is bug by multiplayer game: When waiting the map can be scrolled (zoom in/out, e.g. mousewheel) and the map of the opponent is shown. So all the navy, units can be seen an so there is no more suprise. Also the income gets visible. Please fix this urgent. Best regards Link to comment Share on other sites More sharing options...
Iron Ranger Posted March 29, 2012 Share Posted March 29, 2012 Wow nice catch but you deb's might want to blank the above.. easy exploited. Link to comment Share on other sites More sharing options...
acrashb Posted March 29, 2012 Share Posted March 29, 2012 Hi, There is bug by multiplayer game: When waiting the map can be scrolled (zoom in/out, e.g. mousewheel) and the map of the opponent is shown. So all the navy, units can be seen an so there is no more suprise. Also the income gets visible. Please fix this urgent. Best regards I reported this a while ago - thought it was fixed with a patch. What version are you playing? Link to comment Share on other sites More sharing options...
fokohilo Posted March 29, 2012 Author Share Posted March 29, 2012 1.04 Please do your best best regards Link to comment Share on other sites More sharing options...
Hubert Cater Posted March 29, 2012 Share Posted March 29, 2012 Is this an email replay or are you playing a network TCP/IP game? Also, are you running in full screen or windowed mode? Link to comment Share on other sites More sharing options...
Hubert Cater Posted March 29, 2012 Share Posted March 29, 2012 I'm guessing you are referring to a Network game and I've just tested this and unfortunately I am unable to repeat this. Can anyone else repeat this? Link to comment Share on other sites More sharing options...
acrashb Posted March 29, 2012 Share Posted March 29, 2012 I'm guessing you are referring to a Network game and I've just tested this and unfortunately I am unable to repeat this. Can anyone else repeat this? I just tried it against the AI. Did some funky things when the AI was visibly moving or attacking, but didn't break FOW. I was playing on a two-screen Windows 7 64 bit (multi-processor, so here's a plug for EiffelThreads in SC3) system. Basic screen: Funky screen (only visible briefly during an active combat resolution or move): Link to comment Share on other sites More sharing options...
fokohilo Posted March 30, 2012 Author Share Posted March 30, 2012 Its in network game tcp/ip full screen mode to reproduce: enemy starting move. switch to desktop, wait 10 secs. switch to sc scroll with mouse wheele the map zoom /in out on the short mini map you will see the enemy units best regards Link to comment Share on other sites More sharing options...
Hubert Cater Posted March 30, 2012 Share Posted March 30, 2012 Thanks for the reports and I can confirm that this is now fixed on my end... I believe it was corrected for AI games but the multiplayer fix was not included in the last patch but has been already fixed on my end for the next patch. Sorry about the trouble and I can also confirm that I've fixed the new error that acrashb has described above as well. Link to comment Share on other sites More sharing options...
fokohilo Posted April 1, 2012 Author Share Posted April 1, 2012 good to hear when comes the patch? Link to comment Share on other sites More sharing options...
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