Sgt Schultz Posted February 5, 2012 Share Posted February 5, 2012 After seeing a few in other maps, and then dealing with a warehouse district in my current WIP, I got tired of seeing warehouses with "no visible means of support". Found this trick accidently, then found out how to easily replicate it, and so .... ---- Supporting columns. Now since these are warehouses, not office buildings, the pathing issues work FOR my design intentions instead of against. You want to move from a 2nd story window on one section to another? Get your butt downstairs and find another pile of crates to climb. I love it when I can turn lemons into lemonade. BTW - It also makes for a neat visual trick when your boys are on a porch but inside the next section. The transparent building seems to have no one in it. 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted February 5, 2012 Share Posted February 5, 2012 Sounds cool, and thanks for sharing -- can you explain in a little more specific and simplistic detail exactly what you've done here? What does it accomplish, and how is the effect achieved? 0 Quote Link to comment Share on other sites More sharing options...
nik mond Posted February 5, 2012 Share Posted February 5, 2012 I suspect it is internal balconies on conjoined large modular buildings. Shft Ctl Alt LMB. 0 Quote Link to comment Share on other sites More sharing options...
Sgt Schultz Posted February 5, 2012 Author Share Posted February 5, 2012 Exactly nik. I was able to find a "crack" in the visuals of each connecting wall from the inside of the building(must be very close to wall and very sharp angle POV), which allowed me to hit the balcony button for the adjacent building. I cycle through until it is just the plain balcony with posts. Then I repeat for all joined walls. This will show "internal support columns" underneath, instead of having the structure float in midair, for immersion purposes. The "downside" is that this disallows movement from the adjoining second stories, due to pathing issues re: balconies. You cannot step off a balcony for any reason, even if it lands you in another building. The upside is the troops on the first floor have columns to hide behind. In this particular instance, it simulates the open area within a warehouse, by forcing troops to "climb down" from whatever is in the warehouse and find another vantage in an adjoining building section. 0 Quote Link to comment Share on other sites More sharing options...
Sakai007 Posted February 5, 2012 Share Posted February 5, 2012 Very cool! Seen architecture like this in the FPS Day of Defeat. Interesting to have a fight underneath the buildings, one side to the other. 0 Quote Link to comment Share on other sites More sharing options...
Rokossovski Posted February 8, 2012 Share Posted February 8, 2012 Indeed. A nice new trick. It's amazing what can be done with the tools provided in the editor -- especially given a little extra creativity. Thank you for passing on this trick! 0 Quote Link to comment Share on other sites More sharing options...
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