rocketman Posted January 30, 2012 Share Posted January 30, 2012 My previous notion was that shreks where pretty much useless over 150 m. In the beginning of a battle I had forgotten to put a target arc on a shrek team, when a Sherman appeared in the far distance. The inspired shrek team took a pot shot and scored a whopping 290 m penetrating hit. I didn't take it out, but still... 0 Quote Link to comment Share on other sites More sharing options...
akd Posted January 30, 2012 Share Posted January 30, 2012 Effective range does not mean the range at which the round ceases to exists. It typically means the range at which you are as likely to hit as to miss a typical target. Anything beyond effective range is more likely to miss than hit, but there is still some chance. (Quick tests I conducted a few weeks ago suggested a 10-15% chance of a first round hit at these ranges by Panzershreck.) Panzershreck could be fired on area targets out to something like 800m, so the ballistic potential to hit something is there for quite a distance beyond effective range. Doesn't mean it is a good idea to try. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted January 30, 2012 Author Share Posted January 30, 2012 Quick tests I conducted a few weeks ago suggested a 10-15% chance of a first round hit at these ranges by Panzershreck. That is a surprisingly high percentage. What kind of target? My hit was the front of a slowly moving sherman, coming more or less straight at me. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted January 30, 2012 Share Posted January 30, 2012 Hmm...moving target should be less but I didn't test, although a slowly moving target headed straight toward or away from the weapon would have little effect. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted January 30, 2012 Author Share Posted January 30, 2012 I guess I should give more "generous" target arcs to my shrek teams from now on. But I guess zooks still are pretty useless above 150 m - right? From what I remember from CMAK, PIATs where alltogether useless when CW comes around. 0 Quote Link to comment Share on other sites More sharing options...
GerryCMBB Posted January 31, 2012 Share Posted January 31, 2012 And here was I thinking you were talking about Rooney. 0 Quote Link to comment Share on other sites More sharing options...
Sgt Schultz Posted January 31, 2012 Share Posted January 31, 2012 I use 200m arc for Vet/High/+1 shrek teams to increase the chance of a first-round hit. If the shrek team has a decent elevation advantage, then ranges can be increased(250m+) due to top penetrations as the round arcs down. 0 Quote Link to comment Share on other sites More sharing options...
rocketman Posted January 31, 2012 Author Share Posted January 31, 2012 And here was I thinking you were talking about Rooney. Nooo, he can't hit a target from over 5m Gunners 4-ever! 0 Quote Link to comment Share on other sites More sharing options...
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