- Animation and texture for shells falling in water (no dust)
- Snow cloud when shells fall in snow, especially on deep snow map (like dust cloud on dry ground, it could look like smoke bombs)
- Tracks of tracks/wheels, vehicles in snow and fields.
- Textures for vehicles and armored vehicles in flames or having exploded. Vehicle models destroyed.
- Sidewalks and stairs for cities. Representation of emblematic monuments of Paris, Berlin, Rome. A more detailed representation of factory interiors such as in Stalingrad etc.
- Sound opening / closing tank hatches (as in CMX1). Sound rotation of the tank turret, possibly sound reloading of the shell.
- Animation of armor shell firing: in CM the tank locates a target but during the time taken by the shooter to calculate the distance and lock the target the gun remains in its initial position, then lines up and fires immediately (this is may be realistic in CMSF, certainly not for WWII tanks). The gun should line up as soon as the target is acquired, but the gunshot should not be fired immediately to better represent the reaction / action time which varies with the skill level and condition of the crew.
- Correct bugs in the excellent campaign "Amiens tonight" of the battle pack CMBN (Amiens not Ameins, "Jellalabad road" on map !! It is not Iraq. In the third scenario absence of units, no officers or flamethrower team without flamethrower, cause: number of trucks problem).
- CMSF2 : ability to order the Bradley to execute a short shot at a building without using their TOWs.
- Sound artillery call for the Syrians.
- French army