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USASOCRanger

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  1. Upvote
    USASOCRanger got a reaction from Artkin in I honestly think Cold War is my favorite version yet...   
    I love it. I'm not great at it; still trying to get used to a totally tech-inferior US Army, but I love it. I've started using some Quick Maps to play around with different scenarios and force compositions and such. 
    I do miss my Javelins, though. The Dragon just isn't enough. 
  2. Like
    USASOCRanger got a reaction from Philo046 in Just Some Basic Help   
    Okay, 
    So I need to be a lot more careful with movement and pay more attention to microterrain, attack or defend slices of the opfor formation, and have consideration for fallback positions after firing. 
    I have also noticed some strange LOS issues. During the NTC campaign, I placed a FO at the top of the ride on the US Left. I did not have the team skyline themselves, I gave a Move command to a couple of tiles below the plane and then a Sneak + Hide and short fire arc to the top. The team was able to observe enemy movement as normal, but they were also instantly seen by the opposing force and obliterated in short order. Fine, there's no cover or anything on the ridge and that's fine; I can make a semi-reasonable argument for how a buttoned BMP was able to see a couple of dudes on a hill from it's flank. But I've also seen this in other examples: infantry teams who sneak into wooded areas and observe enemy troops or vehicles who then immediately get spotted. I haven't played since Black Sea first came out and there have been some Engine updates since then; could that be part of it? Did troops suddenly become more observant over the last few years? 
     
    [quote]
    For a more detailed look, this is the field manual:

    https://play.google.com/books/reader?id=My8-u2rYNVoC&hl
     
    THE TANK AND MECHANIZED INFANTRY COMPANY TEAM (FM71-1, 1977)
    Edited 6 minutes ago by domfluff[/quote]
     
    That's great! Thank you. 
  3. Like
    USASOCRanger got a reaction from Ultradave in Just Some Basic Help   
    Sorry, I didn't mean it the way it came out. It looks like a nightmare solution to me. Like you said: inferior numbers and either peer or inferior equipment. I suppose that the Bradley and the Abrams were huge game changers then. The advantages that your force would have had are things I do not have: knowledge of the terrain and prepared plan and all that. 
  4. Thanks
    USASOCRanger got a reaction from czarejs in New Scenario--- "Team Yankee's First Battle"   
    Looks really cool. Team Yankee was the first thing I thought it when I saw the Cold War page. 
  5. Like
    USASOCRanger got a reaction from domfluff in Just Some Basic Help   
    Okay, 
    So I need to be a lot more careful with movement and pay more attention to microterrain, attack or defend slices of the opfor formation, and have consideration for fallback positions after firing. 
    I have also noticed some strange LOS issues. During the NTC campaign, I placed a FO at the top of the ride on the US Left. I did not have the team skyline themselves, I gave a Move command to a couple of tiles below the plane and then a Sneak + Hide and short fire arc to the top. The team was able to observe enemy movement as normal, but they were also instantly seen by the opposing force and obliterated in short order. Fine, there's no cover or anything on the ridge and that's fine; I can make a semi-reasonable argument for how a buttoned BMP was able to see a couple of dudes on a hill from it's flank. But I've also seen this in other examples: infantry teams who sneak into wooded areas and observe enemy troops or vehicles who then immediately get spotted. I haven't played since Black Sea first came out and there have been some Engine updates since then; could that be part of it? Did troops suddenly become more observant over the last few years? 
     
    [quote]
    For a more detailed look, this is the field manual:

    https://play.google.com/books/reader?id=My8-u2rYNVoC&hl
     
    THE TANK AND MECHANIZED INFANTRY COMPANY TEAM (FM71-1, 1977)
    Edited 6 minutes ago by domfluff[/quote]
     
    That's great! Thank you. 
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