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amadeupname

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Posts posted by amadeupname

  1. 3 hours ago, ManyMilesAway said:

    Wait wait wait, y'all haven't been doing ANY work on the next module for Cold war for a solid year and a half?  Wasn't it developed by an independent team?  This is deeply frustrating...

    Also no update on Engine 5 ;(

    I believe they stated somewhere that the work will resume after the conflict in ukraine is concluded. Don't worry king, the russian army will collapse in 3, maybe 4 days tops. Been saying it since this it kicked off in february. 

  2. 7 minutes ago, Desertor said:

    A country devastated, dead people in the tens of thousands and all you think about is to play a game? 
    Are you serious?

    Erm, where have you been for the past 20 or so odd years? Have you seen Iraq and Syria? Congo? Mali? This isn't anything new. And last I checked This is a forum about a game.

  3. 10 minutes ago, Elmar Bijlsma said:

    For over two decades, Steve has found time to mix it up with us grognards. Far from taking away from development, I think it only improves the end product.

    Who do you want to make your wargames for you: someone that watches CNN and thinks himself up to date, or someone voraciously doomscrolling and discussing events here?

    F&R would disagree with you. Everyone went silent for the most part ever since this war broke out, call me a troll all you want, at the end of the day we're here to play a game and I'm concerned about the future of my favorite game series.

  4. So I guess the work on every CM title has just stopped so we can pretend we're defense analysts now? 

    I have read everything in this thread from one crackhead schizoposting about crisis actors and ancient alien bullsh*t to several of you speculating about the possible deployments of WMD's and other such nonsense. 

    Can we please get back to creating more content for the game? 

  5. 5 minutes ago, G.I. Joe said:

    Rough guess from a n00b in this community: as @dan/california alluded to, Battlefront has contracts from actual militaries, and those probably just ramped up a little bit in recent weeks. I would hazard a guess that a professional simulation tool for the Pentagon or another NATO or SEATO Ministry of Defence might just take priority over a World War II game for us history nerds...

    IIRC they have 1 contract with the British. That's it. If the workload is ramping up like yall say it is then it surprises me that they're even talking to us to begin with.

  6. 19 minutes ago, dan/california said:

     

     

    Every major military in the world is reevaluating its procurement plans for the next twenty years, and in one of histories odder accidents our little hobby has suddenly become very important part helping them decide how to do that. If Steve has a tenth of the military contracts I think he has, or is in the process of getting, it is an outright miracle that he TALKS to us. When the war in Ukraine dies down enough that it doesn't look utterly immoral to release a game based on it, or another one, actually. Maybe we will get some benefit from all that Pentagon development money.

    I appreciate his input. He was right in the fact that he called this war a decade ago, and I think that makes him worth listening to to some extent. Also he makes my favorite game. I'm literally on here begging to give his company my money.

    I can understand not wanting to release the BS module in light of current events. But what does the war in Ukraine have to do with the Soviet Union? The country doesn't exist. So I'm curious as to why has all of the work stopped on Red Thunder and Cold War? When's the module coming out for Final Blitzkrieg?

  7. So, I'd start by sending out a scout team to take a look around. If something's there, I'd drop mortars on the buildings (or area target the top floor with the tanks) to suppress whoever's inside, move infantry up to the hedgerow and give them area target commands on the buildings You could also bring along sappers to blast a hole in the hedgerows and open it up for your tanks. 

  8. 1 hour ago, chuckdyke said:

    All you need to do for vehicles A,B,C ...... Is to replay the movements of the first vehicle. Infantry is no problem they find there way anywhere. 

    oh I know how to do it. I'd just like to see the process be streamlined and I think BFC has the ability to do that. I remember hearing about a convoy command that would move vehicles in column formation automatically. As for the infantry, it's not really pathfinding problem. My issue is with the spacing of the individual soldiers. Like I said earlier, I find that Infantry has a tendancy to blob up when you move them over long distances. The first mission in the Road to Nijmegen campaign in BN, where you have to send your paratroopers across big open fields is a good example of what I'm talking about. I've seen spotting rounds and MG's devastate entire squads or platoons because they weren't keeping their intervals. 

    It's just a small quality of life improvement is all.

  9. It might be a bit outside the scope of cm but I would also like to see Illumination munitions modeled in game. It'd probably be more practical in the ww2 games or for armies that don't have much in the way of night vision.

    After playing the South African campaign in FI, I'd like to select an afv and have the option to select how many rounds I'm going to shoot at a particular target, (in addition to regular target commands) and what kind of ammunition I'm going to use. Obviously this wouldn't be too practical for vehicles equipped with autocannons and mg's, but it would be useful for tanks, assault guns, howitzers, mortars etc. I understand that "target briefly" is a thing but sometimes I don't want to shoot a target with my coax, and I only want to shoot it once. Just a to have a bit more control over ammunition consumption and ration it out in situations where you have to make your supplies last.

    I'd also like to see the addition of formation orders for infantry squads as well as vehicles. I think Moving vehicles in column formation is a bit tedious as it is, and when I'm playing with a lot of units on the map a traffic jam or infantry blob is going to be inevitable unless I meticulously give every single unit in the battalion pause commands and waypoint orders. Just a small QoL improvement to help you get to the fight a bit quicker. 

  10. 12 hours ago, Redwolf said:

    Interesting that they are seeking an unarmored system.

    The Germans went through a lot of trouble to put some armor around their Panzerhaubitze 2000.

    Iraq style random incoming mortar fire, single 122mm rockets and in the future suicide drones might make armor around your combat pieces desirable - even if they are away from deliberate enemy contact.

    From the way things are going across the military, they seem to emphasize speed over everything else. That and it's also still being tested, the final product may end up looking completely different. 

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