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JimdasSelvas

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  1. Upvote
    JimdasSelvas reacted to GhostRider3/3 in A Pleasant Italian Town QB map.   
    Sgt. Squarehead how goes it.  LOL  Happy New Years.   I have to tell you, I got pasted every time I played, and I even knew where everything was... because I made it.  That being said it was to be a real challenge.  I did make V2 to coincide with a better German timing response and in the latest 'EasierV2 " I just uploaded a more flexible map for the Allied player, all the same still having a challenging enemy, I think.  Anyways your thoughts are welcomed.
  2. Upvote
    JimdasSelvas reacted to GhostRider3/3 in A Pleasant Italian Town QB map.   
    I know the Holidays has kept everyone busy, but I felt that if this scenario had given anyone too many problems... I added an easier version.  https://www.dropbox.com/s/mej61fu2f4un2sl/A Once Quite Town Easier V2.zip?dl=0   This version I added another crossing point in which the player will have to find.  I also added another Troop level 25lb arty element, as I felt that any crossing of Battalion size would have at least a full complement of Arty to assist.  Nothing else has changed from Version 2.  This version is a bit more flexible but still with challenges all the same.
    Happy New Year everyone, and stay safe!
    James.
  3. Thanks
    JimdasSelvas reacted to GhostRider3/3 in A Pleasant Italian Town QB map.   
    On the latest version the Timing of the Axis force was too early:  I believe for my part of playtesting this has achieved what I was looking to get.  I await what the play testers come up with and their thoughts before linking this to an official Scenario.  I will be making another Scenario from the German side and should be done in the next month or so.  ** This will be a more dedicated counter-attack from the German player vs AI in defense as the AI I tested had massive issues trying to SMARTLY cross the bridge... it ended in a "Cluster Muck"  Both scenarios will still be balanced for H2H.
  4. Thanks
    JimdasSelvas reacted to Lt. Smash in Lt. Smash's Floating Icons for Fortress Italy.   
    Hi, all.  I just realized that my old mod for CMFI/GL never ported to the new CMMODs III.  You can download the file here.
    This mod replaces the default floating icons in Combat Mission: Fortress Italy (CMFI) and its Gustav Line module. These stylized icons are based on the U.S. War Department’s 1943 Basic Field Manual FM21-30 Conventional Signs, Military Symbols and Abbreviations. The icons have a slightly three-dimensional appearance so that they look like counters from traditional board-based war games. And, when the icon blinks (i.e., the unit is selected or wounded), the unit’s national flag is displayed.  Detailed instructions included in the zip file explain what each symbol means and how to use the provided files.

  5. Thanks
    JimdasSelvas reacted to kohlenklau in "Brazen Chariots" : A great "scenario seedpod" of a book!. (CMFI North Afrika scenarios.)   
    https://rommelsriposte.com/2014/09/26/totensonntagthe-experience-of-3-r-t-r/
  6. Upvote
    JimdasSelvas reacted to kohlenklau in kohlenklau CMFI North Afrika QB map-mod project   
    I am making a HUGE ARSE map for desert warfare. It is set at the maximum of 3488 meters in width by 5126 meters in depth.
    It loads for 3D preview on my machine in about 20-25 seconds.
    My desert map "iconic things" checklist...anything to add?
    wadi's
    undulations in the sand
    light scrub/brush
    escarpments
    some goat herders shack with a stone walled area for securing his girlfriends, I mean goats, 
    the supply road with mile markers
    the roadsign in the fuel drum!
    a small domed mosque (working on it)
    some brewed up wrecks
    tank track marks left in the dirt
    short telephone poles
    palm trees around an oasis/well
    dead camel?
    barbed wire fortification with metal stakes and no wood
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