Those are good ideas....
In my game the Brits sent a huge force down the road to the Syrian left, to run through the gap in the road barrier and head for the Mosque on the shortest route, he lost two APCs mulling about and unloading on the road, another to an AT mine in the gap, and another two at the mosque from RPG/ATGM fire from central high rises. Once the mosque was cleared, he then sent more APCs to press from the Syrian right towards the milk factory and lost 4 APCs in the process. By game end we counted 9 APCs still running. The Brits were assisted by Art and helicopters.
I think Syrian (my) mistakes were playing a very static game and letting the Brits come to me and destroy me, and I'd need to learn to pull back more readily, and have fallback routes identified. That's one reason why the central highrises are nice but harder to work with. The other is that the objective zones are not mutually supporting which forces a split in the Syrian forces (i split mine roughly 30/60 between mosque and factory, and some Toyotas to cover the crossroads.
But the Brits are overwhelming in strenght and dont care about losses if they capture all three victory zones.
THH