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THH149

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Everything posted by THH149

  1. Actually, that was the case here, after a very close review, I saw that it was left side very forward hull.
  2. Those are good ideas.... In my game the Brits sent a huge force down the road to the Syrian left, to run through the gap in the road barrier and head for the Mosque on the shortest route, he lost two APCs mulling about and unloading on the road, another to an AT mine in the gap, and another two at the mosque from RPG/ATGM fire from central high rises. Once the mosque was cleared, he then sent more APCs to press from the Syrian right towards the milk factory and lost 4 APCs in the process. By game end we counted 9 APCs still running. The Brits were assisted by Art and helicopters. I think Syrian (my) mistakes were playing a very static game and letting the Brits come to me and destroy me, and I'd need to learn to pull back more readily, and have fallback routes identified. That's one reason why the central highrises are nice but harder to work with. The other is that the objective zones are not mutually supporting which forces a split in the Syrian forces (i split mine roughly 30/60 between mosque and factory, and some Toyotas to cover the crossroads. But the Brits are overwhelming in strenght and dont care about losses if they capture all three victory zones. THH
  3. I played this as Syrians vs British (Andew), and was thourghly smashed. British won a Major Victory with 12 minutes left to play, as my last remaining fella surrendered (all others dead or wounded). Highlights were British losing 9 (iirc) tracked vehicles to AT Mines, ATGMs, RPGs, recoiless rifles. But British were overwhelming against the Syrian conscripts, even though I hid for as long as possible (taking only good shots), and little VP in causing casualties VS holding ground. A big question I had was where to put the ATGMs - they need long fields of fire so are the central high rise towers a good place? I'd left them in the mosque and covering the long road leading to the milk factory. THH
  4. That sounds great Ithikial (checked out your YT and the vids are great). I could do it out of game, but an ingame stats package makes the system more engaging 'cos its more to explore and dont we want to beat our/others stats. PLus the metadata on what scenarios are balanced and which aren't will help scenario designers, and dont we want better scenarios to be added and revised/updated. G-Man
  5. I've been playing CMSF2 for a while now, and keeping track of the scenarios I've played against AI and H2H, and the results, is now difficult. Can a patch be added where the games played, results and Victory screen are displayed/reported? For instance, I've played ATGM Ambush about 10 times to get my skill level up to no deaths/vehicle losses for the Amricans, but would love to know my overall win/loss rate for that game in the mix of all the CMSF2 games I've played. Also it will help me choose a scenario I havent played, and confirm to my H2H friend that I havent played what he's suggesting. I'm sure these player stats are being used in the military version (or should be) so would be great to see it on the Steam version too. Best G-Man
  6. Yep, happened in Following the Euphrates. A T62 reinforcement landed on map and promptly destroyed an Abrams at front left hull, tick one burning wreck. Next turn a different T62 had a Stryker drive passed it from the Crossroads up the hill road towards Militia HQ just as the T62 was reversing into a defilade position - not need to turn turret or hull and easily spotted at 50mtrs or so. The T62 gets a partial penetration on the rear of the Stryker and .... it just keeps moving up the hill. The T62 later gets clobbered by artillery, tick another burning wreck. We ceasedfire after 35mins - we gave the US a minor victory - as the system wasn't recognising touch objectives when US vehicles touched the militia buildings. US lost 2 Abrams overall. G-Man
  7. I suspect that the Syrian bonus points come from damage to civilian buildings and/or insufficient damage to the ATGM forces. Great AAR. Best THH
  8. Thanks Mos. That's very useful. I need LOS and not Panicked after activation! Best THH
  9. I've created a QB to test my understanding of IEDs, but the rulebook is vague and practice is so variable I can't work out whether LOS or unsuppressed triggerman is required after activation. So, after activation... Wired IED: LOS? Triggerman? Radio IED: LOS? Triggerman? Cell IED: LOS? Triggerman? Best G-man
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