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Posts
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Posts posted by Megalon Jones
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Due to the FRG and many NATO minors sharing the Leopard I, it might be better to bundle them all together (like SF2’s NATO module) alongside the NVA.
Here’s my guess….
1. CW: North German Plains. BAOR and Poland plus Soviet Airborne.
2. CW: (Insert nifty title). West German’s plus Netherland vs NVA.
3. CW: Arctic Front. USMC, UK Para vs Soviet Marines and the Leningrad Military District.
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The author's methodology is suspect. You can only arrive at that particular conclusion if you conveniently ignore Iraq, Rhodesia, the use of defoliants in Vietnam, the use of CB weapons in China during WW2 et al. He's right in that NBC would make an unholy mess of the battlefield, but ignores the fact that these decisions are made by national leadership who have incentives differing from the military.
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Things go boom
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On 6/28/2021 at 4:32 AM, Geoff-Ludumpress said:
Windmill on the quick battle map has visual bug. I know some of these types of issues were raised earlier but not this building type and its still happening after the patch.
Same here.
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Your little scenario plays a part in my vid. Thanks for your work.
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More?!? More!!!
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11 hours ago, chuckdyke said:
Javelins are very effective against enemy ATGM's. I always give them a short arc to observe first.
Yes. Pinpoint accuracy and the much HE has it's advantages. If something needs to die, and I'm not expecting tanks or IFV's, then the Javelin is a good remedy. I also use short arcs until the picture starts to make sense.
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I always give my AT asset’s armor target arcs to avoid this regardless of the title. It’s added micromanagement, but those ATGM’s don’t get used on infantry.
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6 hours ago, Rokossovski said:
I saw the Kirtorf video by the way Megalon. Excellent as always. You deserve a bigger audience.
I appreciate that. Thanks!
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9 hours ago, Erwin said:
114F by wednesday.
Oh, that's no good. My AC is definitely getting a workout.
9 hours ago, danfrodo said:watched video today, well done MJ. And the 'coming attractions' at the end was too funny
Thanks a bunch.
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2 hours ago, Erwin said:
Hey, am down here near St G. Tell me about it... Nice video btw.
Oh, geeze. What are you guys at? 105F?
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It's literally 100F outside as I type this. Send buckets of ice.
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Thanks! I'll be looking into those scenario's
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Looking for any single player scenarios that feature the US tank thermal system. I just got whipped by the T80/BMP combo in ‘Killing Time at Kirtorf’ and am looking to give Ivan the business as revenge.
Youtube vid of my defeat coming this weekend.
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Electronic warfare is being employed by both sides. There is probably enough electromagnetic noise in the atmosphere to cook a steak.
The EW settings are set by the mission parameters done by the mission designers.
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9 hours ago, czarejs said:
Yeah, that does tend to be the result of this one.
You did a good job representing the scene from the novel. Granted, it's been 35 years since I read it. I would love to see more from you. BTW, you might be the first to have a scenario outside the initial release.
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1 hour ago, Roter Stern said:
I have to say, I do like me a "story driven" scenario - certainly makes me care about my pixeltroopen a lot more!
Are these positions supposed to be prepared tank firing positions?
Not going to lie, they don't work all that well, and I think there is a better way to make what you must've been trying to accomplish:
Here's how it looks like in the editor:
Hold CTRL when you do a direct elevation set to create those "blue" markers - those produce a "Ditch Lock", a much steeper elevation change.
Normally you'd want a 2-meter high berm for a good hull-down tank trench, but since these are on a significant elevation to the expected enemy, a gentle down-slope away from the berm will allow the tanks to inch front and back to find the perfect hull-down position.
I just waited until the advance T72's all came into view, popped smoke and laid into them. Ivan can't see through the smoke but the M1's can. That's the game changer. No loses and total victory.
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Thanks. Quick question: I’m assuming the arty should be called in after the first turn with a 5 minute delay and not during the initial setup phase. Correct?
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4 minutes ago, Vanir Ausf B said:
Yes.
Make sure the patch didn't create a Cold War subfolder inside your main CW folder and put the .exe there. When I installed the patch it tried to do that. Meaning that when I pointed the patch to my D:\Cold War folder it tried to install to D:\Cold War\Cold War.
I had the exact same thing happen.
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2 minutes ago, Macisle said:
I'm greatly enjoying your Cold War vids, too. Your presentation style works especially well there. I just watched the CMFI video last night where you went H2H against CW forces with ACs and a TD. Good viewing, if some head-scratching armor usage by your opponent.
Yeah, I understand on the dicey nature of QBs vs. the AI. Sometimes, the system produces quite good battles. But, very often...not. A big culprit is AI force selection, I think.
I’ll always be doing manual force selection for the AI so as not to get a second echelon unit like an air defense battery. That’s another drag....knowing what the enemy has.
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8 hours ago, Macisle said:
Maybe some Fire and Rubble quick battle vids? I can't watch the scenario vids yet, as I haven't had time to play them and don't want any spoilers. Would love to see some non-spoiler F&R vids, though!
That's something I was worried about. I will definitely be doing some QMB videos. I've just started the US 1982 campaign in Cold War and have the first video more or less ready to go. Once that's out, I'll do a Fire and Rubble QB and alternate between the two titles.
My only concern is that QB's can turn out stupid vs the AI as it is fairly limited in what it can do. Scripted missions are generally a bit more of a challenge and more real world in terms of AI contingencies.
I'm also in the beginning stages of a H2H game in the Italy title. We tend to do 1 turn per day, so it's going to be awhile before that match shows up.
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Typically. I'll pick a battle size that's one higher than the battle size I actually want and manually choose the map and unit purchases for both sides if I'm playing AI QMB and I want to see expensive toys. You don't have to spend all those points if it's just going to swamp the map.
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Cold War Module speculation...
in Combat Mission Cold War
Posted
The Polish in particular had their own non Soviet equipment plus a large contingent of marine naval infantry. Outside the NVA, they seemed the most capable of the East Bloc. Interesting stuff.
It’s hard to suss out Soviet intentions regarding their satellite allies. Because of the Hungarian Uprising and Prague Spring they were leery of putting too much emphasis on using Hungarian and Czechoslovak formations. They increasingly distrusted the Polish after Gdańsk and martial law. The Romanian’s were a big enough question mark to put them in the ‘unreliable’ category. (Plus, it might not be in Moscow’s best interest to open a southern front against Turkey/Greece.)