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chuckdyke

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Posts posted by chuckdyke

  1. I use it for Soviet submachine gun units. They have two fire teams and a range of 6 or 7 action squares with a direct fire order on the objective. With allied it doesn't works as well. They have three fire teams and the LMG is often with the first party which is rushing the enemy, and they leave four rifle men for the covering fire. 

  2. 3 hours ago, rvseydlitz said:

    Last month I grabbed up all of the WW2 titles. I had played a lot back in the CM1 days but had not played in years. I have played for a few weeks now CMRT. I just today started playing the CMBN. 

     

    I notice a few differences. In CMRT most of the tanks and AFVs can carry passengers. In CMBN the same vehicles cannot. Is there a design reason why? 

    Also I noticed that sometimes air support assets spend the entire scenario "enroute" and unavailable. Random bad luck?

     

    Finally...German PzG squads that begin on foot seem to have more men. Is this because the driver and vehicle crew is part of a squad?

     

    Thank you and great game!

     

    In RT they don't have ground units which can communicate with air support assets. It is very difficult to guess where the air assets attack. To find out what I mean play the scenario FR Now or Never. Don't rule out Fratricide by the Red Airforce.  

  3. 8 hours ago, PEB14 said:

    Not sure what you mean. How may the designer have any influence on the FO spotting performance (apart from leadership and training level settings)?

    I honestly don't know why the FO in that scenario can't function as a spotter like in other scenarios except green Soviet green spotters in RT. He is restricted in my opinion to the RTS in the scenario. 

  4. 1 hour ago, FunkGodPutin said:

    I think a big issue with these games is the general underrepresentation of artillery. I think something that would go a long way for improving it would come in the form of a UI overhaul. Being able to time strikes beyond 5 min intervals, and most importantly being able to better understand the RoF, shell allocation and duration of a mission. The current "harass, light, medium, heavy" and "quick, short, medium, long, maximum" make it very hard to properly build fire plans. I've seen it talked about before, is there any hope?

    Some artillery veterans here think it is fine. 

  5. 360⁰ will restrict it of what you feel is the unit's tactical range. Example Marksman 500 meters, Rifle 200 meters, submachine gun 100 meters. So you split and avoid too much ammunition wastage and only a few members of a squad will give away their position. It depends on the task you set for the unit.

     

  6. Where is it written that NATO countries must support nonmembers? AS far as I can tell they must only support each other in case a member is attacked. Governments which had an open checkbook are already voted out of office. That is the crux of the matter, that some governments cut back on spending. 

  7. 1 hour ago, PEB14 said:

    Do I get your point?

    Yes and inside their halftracks they have decent protection against Soviet small arms. But their AT-Rifles are a force to be reckoned with. Panzer Grenadiers as the name suggests are there to be in formation with their armor. The German artillery is not as good as that of the US forces or even British Commonwealth. You fight against the Soviets not in the same way as the Western Allies. Make the most of the lack of Soviet communication. 

  8. On 4/14/2024 at 4:23 AM, PEB14 said:

    I'm curious to learn what are the advice of the PzGr fans on the forum…

    The riflemen are basically ammo carriers for the MG42 and keep their eyes open for enemy forces to snipe at them to protect their firepower which is the MG42. Also keep them as long as practical in their Hanomags aka Halftracks they are mobile Foxholes to keep formation with the Panzers. Against enemy infantry especially Soviets keep their tactical range at 300 meters and avoid allowing enemy infantry inside 200 meters. 

  9. 5 hours ago, weapon2010 said:

    How would a tank crew well away from their knocked out tank be able to call in Arty?

    How does a single Soviet Engineer Squad leader WW2 call in artillery? (only mortars) It is something HQs can do. It is just poorly modelled with a hypothetical field telephone or some other means. We just don't play like that; you need a commonsense home rule. Yes, the FO can have a hypothetical field telephone, but it is just more realistic if it is close to a unit with a radio. 

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