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Snake726

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  1. Upvote
    Snake726 got a reaction from LukeFF in The state of CMSF2   
    In regards to the thought about providing some sort of updates, I understand the concern of a small team when it comes to communication (I have been working in games for just over 10 years, and my current team is about 8 people).

    However, I think it's not quite true that some kind of community update does not fit the wargaming community - especially since the hardcore folks here who are the core audience, buying most of the games (maybe all of them?), are literally asking for it. But a good example is the John Tiller team - certainly an equally niche, nerdy wargame outfit, and they have been producing some great new community updates. They have even gone so far as to ask for map feedback, which has already lead to some positive changes and an alternate terrain set.

    Here are some examples - note that they are not weekly or monthly affairs at all, so it is not a regular thing for them either - but they do make a note to publish on a schedule, and the posts are meaty:

    http://www.wargamedesignstudio.com/2018/08/05/north-africa-graphics-round-2/

    http://www.wargamedesignstudio.com/2018/07/21/wargame-design-studio-2018-half-yearly-report-part-two/
  2. Upvote
    Snake726 reacted to George MC in Rolling Thunder (demo scenario)   
    Reverse slope? It's not so bad in modern warfare. I mean you have UAVs and fast modern armour against what? ATGMs, infantry armed to the teeth with AT weapons, fast modern armour and UAVs, oh and attack helicopters.
     
    What could possibly go wrong?
  3. Like
    Snake726 reacted to AlexUK in The state of CMSF2   
    I would be interested in knowing the kind of things that go on behind the scenes. Pros and cons taken into account when making a decision, areas being worked on, some things that have been achieved since the last update. It may also have the side effect of people realising, and appreciating, more what goes into each game. 
    For example, something that i have been thinking about is the work involved in a new vehicle. I guess research has to be performed on armour, effectiveness of weapons/ammo, ammo load out, performance on/off-road, then building the model (with armour values for every panel?), modelling separate elements (eg road wheels/tracks to simulate suspension), siting the crew members so that they fit and access the viewing ports ( no idea if that’s modelled), designing one or more skins - depending on weather conditions (are skins needed for different levels of detail?). I’m sure i’ve missed lots out. When I think about it I am amazed at the final product.
  4. Like
    Snake726 reacted to Thewood1 in The state of CMSF2   
    The big step forward was the big update on the game.  I am reading into this that people aren't demanding some solid date on release, but looking for a more than once a year update on where their games are in development.  There are 5-6 games and everyone has their favorite.  I am reading into this that customers just want some communications, beyond the quick spurts that come along after months of grumbling.
    This is especially true of a patch.  If a patch is being worked on, can we at least get an idea of what is being worked on?
     
  5. Like
    Snake726 reacted to L0ckAndL0ad in Gauntlets Crossed (great starter scenario)   
    There's nothing more rewarding than hearing people recommend your scenarios to others Glad you've liked it!
  6. Like
    Snake726 reacted to LukeFF in The state of CMSF2   
    Steve, as someone who knows the above-mentioned Jason Williams as a personal friend (heck, we went to each other's weddings), I can assure you that game development is his full time job. You know I love the work and the games you develop, but I'm one of those that believes your frequency/methods of communicating updates with the community could be a lot better. 
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