Jump to content

Xorg_Xalargsky

Members
  • Posts

    296
  • Joined

  • Last visited

Reputation Activity

  1. Upvote
    Xorg_Xalargsky got a reaction from Chrizwit3 in New features curiosity   
    Another one of those threads! Oh well, never hurts to dream. In order of feasibility...
    1 - A pre-selected retreat path command (you could set a waypoint outside the normal waypoint chain that overrides the TAC-AI's chosen retreat position)
    2 - A Shoot n' Scoot command (the most important use-case would be a bazooka team being able to retreat to a pre-selected position immediately after firing a shot)
    3 - More fortification objects, perhaps in a pack (H-barriers, H-barrier bunkers, guard towers for modern games; large concrete bunkers, deep trenches, shallow trenches/breastworks, concealed foxholes, combined tank-trap/barbed wire for all games)
    4 - The ability to save the state of maps for later use (in a campaign, or as the map of a different scenario)
    5 - A game-mode similar to Close Combat's Operations
    Goes without saying that I'd be more than willing to fork over some good money for those!
  2. Like
    Xorg_Xalargsky got a reaction from DMS in New features curiosity   
    Another one of those threads! Oh well, never hurts to dream. In order of feasibility...
    1 - A pre-selected retreat path command (you could set a waypoint outside the normal waypoint chain that overrides the TAC-AI's chosen retreat position)
    2 - A Shoot n' Scoot command (the most important use-case would be a bazooka team being able to retreat to a pre-selected position immediately after firing a shot)
    3 - More fortification objects, perhaps in a pack (H-barriers, H-barrier bunkers, guard towers for modern games; large concrete bunkers, deep trenches, shallow trenches/breastworks, concealed foxholes, combined tank-trap/barbed wire for all games)
    4 - The ability to save the state of maps for later use (in a campaign, or as the map of a different scenario)
    5 - A game-mode similar to Close Combat's Operations
    Goes without saying that I'd be more than willing to fork over some good money for those!
  3. Like
    Xorg_Xalargsky got a reaction from CAS in New features curiosity   
    Another one of those threads! Oh well, never hurts to dream. In order of feasibility...
    1 - A pre-selected retreat path command (you could set a waypoint outside the normal waypoint chain that overrides the TAC-AI's chosen retreat position)
    2 - A Shoot n' Scoot command (the most important use-case would be a bazooka team being able to retreat to a pre-selected position immediately after firing a shot)
    3 - More fortification objects, perhaps in a pack (H-barriers, H-barrier bunkers, guard towers for modern games; large concrete bunkers, deep trenches, shallow trenches/breastworks, concealed foxholes, combined tank-trap/barbed wire for all games)
    4 - The ability to save the state of maps for later use (in a campaign, or as the map of a different scenario)
    5 - A game-mode similar to Close Combat's Operations
    Goes without saying that I'd be more than willing to fork over some good money for those!
  4. Upvote
    Xorg_Xalargsky got a reaction from kr0114 in Engine 4 Patch?   
    Pretty easy. As I understand, Combat Mission at its core is comprised of three elements.
    The game's .exe which contains all the game's logic (game code, TO&E, AI, unit statistics, etc...).
    The .brz data files which contain all the assets (those are packages of other file types such as .bmp images, .wmv audio, and text files)
    Third-party .dll libraries (of redundancy) that have various uses.
     
    When you update a game, the .exe is replaced and .brz data files are added. To go to any version, all you need is the version's .exe and all data files up to that version (.brz are named in sequence). So, just run the update that brings you to the version you want and delete all .brz files from later versions. In your case, run your game's 3.0 Engine Upgrade patch... if it was a stock 3.0 title, then your only option is to re-install (unless someone can get you hooked up with the game's 3.0 .exe).
  5. Like
    Xorg_Xalargsky got a reaction from Hister in What Computer Games Get "Wrong" about War   
    Anything from Josey Wales or Usually Hapless!
×
×
  • Create New...