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drewshotsfan

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Posts posted by drewshotsfan

  1. 16 hours ago, Vacillator said:

    Hi Bob.  I agree. 

    In recent PBEM games I've had a random artillery shell land in the engine compartment of a Panther, immediate KO.  I've had numerous tanks of various types bog on main roads, some of which then very quickly turned to immobilised.  I've had AT gun crews abandon their guns after the mere plink of a round or two of rifle fire on the gun shield.  I've even had two Panthers for no obvious reason cosying up their rear ends in full view of enemy Shermans - the one at the back quickly took a 76mm shell up its rear.  Not to mention the old Panther 'chocolate gun mantlet' issue.  I could go on...

    Despite these things CM is the one game I can't stop playing, and this forum is the one I look at most days.

    As for River of Blood, I imagine it wasn't recommended to have the Germans as AI because the AI might not do such a great job at attacking those tough walled areas etc. in the town.  Having said that I didn't do a very good job at it either against a rather capable human opponent.  Of course he also had luck on his side, which I did not 😉.

    @Vacillator, you are 100% correct as to why I chose to fight as the Germans. We all know that the AI does a pretty poor job at attacking. When I'm playing solo I always pick the attacking side, to make the game a little more balanced. Stir into that mix the fact that I play all my solo games using the HardCat rules, and you have a tough fight on your hands vs the AI.

    I will be putting Part 3 together soon, and the defending US are starting to fight back, and fight back hard!

    Drew

  2. 4 hours ago, Warts 'n' all said:

    I was going by the "Junior Member" icon.

    Yeh, I'm not very active on this group, sorry. But I have been playing CM since it first landed, and the prequel CM1 when that was first released too. I genuinely think this is the best game out there for the genre

    But I'm still beaten regularly by Humans and the AI 😁

  3. https://youtu.be/PZFJr9S8_As

     

    A Combat Mission Fortress Italy story, using Bil Hardenberger's and A Canadian Cat's excellent C2 Hard Cat Rules v2I.

     

    This is the concluding part of the story. Please make sure that you pause the video at the very end, to read my comments.

     

    Feedback, as always, is most welcome. Bear in mind that I didn't know how this quick game was going to play out! For my next attempt, I will play a stock scenario, which will force a definite result, one way or the other 😉

  4. On 4/10/2023 at 4:28 PM, IanL said:

    Oh fantastic. Drew is back, you owe me a couple of turns buddy 🙂

    More serious I like that someone else is trying these out. I'll have to look at them too.

    Hi @IanL

    Yes, I'm sort of back. I am easing myself back in gradually. Unfortunately I lost my CMRT pbem game files (but BF did manage to resurrect the actual game for me, which was great), so we can't carry on with Snow For The Hungry, but we can certainly get cracking with our SF2 game, if you are ok to carry on?

  5. https://youtu.be/Ai5bvbwqDU8

     

    A Combat Mission Fortress Italy story, using Bil Hardenberger's excellent C2 Hard Cat Rules v2I.

     

    For those of you who like to take game accuracy/authenticity to the next level, I highly recommend you give Bil's rules a run out. They make the game far more challenging by, amongst other things, removing the player's ability to react to situations that the troops on the ground would be unaware of.

     

    I will be producing these DARs as I play the game, so I'm as unaware of the outcome as you will be!

     

    Feedback appreciated, as always

     

    Drew

  6. On 2/22/2023 at 1:41 AM, Paper Tiger said:

    Thanks for the link. That was great play. A fourth down play takes some balls.

    I don't have any special favourites when it comes to the game but I enjoy the game itself. I still got that old adrenaline rush watching that play.

     

    Of course, Scottish folks like myself (i.e. OLD) are particularly fond of  this moment of glory from our own history...

    (And before that, I used to think that Archie Gemmill was overrated and constantly complained that he got picked to play for the national team. All was forgiven.

     

    I remember watching that goal like it was yesterday!

  7. 2 hours ago, WimO said:

    HITTING CEASEFIRE:

    In the present version, if you hit ceasefire in Boots on the Ground you can indeed win and circumvent the action at the end of the game. That is an issue that has been corrected in version 2 to be posted later. In most of the other scenarios, if you choose ceasefire too early, you will lose. I am glad to see this discussion. It makes me consider visually hiding all objectives from the player, i.e. no ALT-J and only providing verbal objective instructions - as in real life. Got to think some more about this.

    In version 2 of Boots on the Ground, you will end the game in the range of minor loss, draw and  minor victory. Both in the present version and in version 2 the German AI has three plans which vary in aggression. There were timing problems in v1 with the AI not completing  its moves to combat that have been fixed in v2 resulting in a more aggressive and 'patrolling' AI.

    To me, as a miniatures wargamer, hitting the Ceasefire button when things are going your way, is like quitting playing a game across the table before time is up. An unrelated example: A friend of mine and I are co-operatively playing the campaign For King and Country. We are half way through the final scenario and are sitting on a minor Allied victory. We could quit now and win the campaign but with an hour of game time left, we don't know if the AI has anymore attack plans or not. So we are going to play it out. Why miss the rest of the story?

    Maybe I just need to add an introductory note: If you want to role play the full experience of these historical events, do not ever select the Cease Fire command. If you do, you will miss out on some of the excitement, suspense, and yes - occasional boredom.

    In the final analysis, it's all about what YOU, the player want when you are playing the game. A quick exit once you sit on the perceived objectives or a story? It's not for me to say. I serve the snack tray. You choose your treats.

    @WimO thanks for the explanation and insight into your aims for the campaign

     

    I, too, love a story and much prefer to see things through to the end to allow the story to reach its conclusion. I write short stories for a hobby, and I'm planning on writing one for your campaign, driven by the game's actions and outcomes. To use a different analogy from yours, hitting the ceasefire button is like tearing the remaining pages out of a novel just because you got to a happy bit

    I have read your "Eureka" solution post, and think it's a great fix

    A note in the briefing is important, as you mentioned, because it would have made me carry on to the end of the two hour mission, instead of finishing early due to lack of designer guidance (that's by no means levelled as a criticism, by the way)

    So, I've picked up mission one from the ed of the turn prior to hitting ceasefire, and less than five turns later things are happening. I love what you have put together

    But, rats, you mentioned V2 is imminent. Does that mean I should cease play and start again when you upload V2?

    Final thought....I love your idea of not disclosing the precise objective (Alt-J). The biggest bugbear of mine is the way that the current objectives work. They steer players towards acting in a "gamey" manner

    Drew

     

     

     

  8. 4 minutes ago, Warts 'n' all said:

    You will often see CM videos on youtube where the player ceases fire before the end. And of course there is nothing to stop you doing so. But the aim of this particular thread is to give @WimO as much feedback as possible as to how this campaign plays out. So even if you are having a hard time in a future mission I would try and stick it out to the end.

    Thanks @Warts 'n' all

    I'll rewind to my last turn and see it through to the bitter end 👍

    Appreciate your help guys

    Drew

  9. 34 minutes ago, PEB14 said:

    Hi @drewshotsfan, by hitting the ceasefire button too early, you'll indeed miss AI counterattacks. When I played the first mission of Boots on the Ground, I was under attack until only 10 minutes remain.

    Giving more motivations for the player in this first scenario is indeed what @WimO is trying to improve.

    Thanks @PEB14

    So, what you're saying is I should play through? Don't want to start the second mission without knowing which is correct @WimO

     

    Thanks

     

    Drew

  10. @WimO

     

    Really enjoying the campaign so far, and I've only played the first scenario! Thanks for your time and effort putting it all together for our enjoyment 

     

    Which leads me to my question. I didn't play the full two hours because I hit the ceasefire button once I had achieved more than half of my objectives (55 mins in). Is that legal? There's nothing to say that you can't hit ceasefire, but it meant I ended the scenario before any possible counterattacks and achieved a major victory

     

    Is hitting ceasefire allowed or do I have to play each scenario full length

     

    PS Enjoy your CM retirement. Our loss

     

    Drew

  11. Sorry, you misinterpreted what I meant. I am a PC (Windows) user, not a Mac user. Your v104 patch only lists two files, one is a read me and the other is for Mac users only. There is no v104 patch file there for Windows users. I have spoken to others on the forum, and the Windows patch was available for them a few days ago, and they downloaded it. It has since been removed/disappeared. There is a competition beta test starting on 4th July, and participants need the Windows patch to be able to access the beta tournament

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