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Worghern

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Posts posted by Worghern

  1. 47 minutes ago, RockinHarry said:

    Versy stunning! :) I like the contrast and overall color matching, as well as detail works. Definitely will use it, once it´s ready!

    Two questions:

    Is shadows turned on or off in your example missions and related screenshots?

    Were you able to resolve the odd distortion effects for both the ploughed field terrain tiles (snow, non snow)? 

    First question: I will show you screens with and without shadows.

    Second question: You are talking about "moiré pattern" ? To reduce this effect you have to activate and adjust the "anisotropic filtering" with the program of your video card. It will reduce it, not completely eliminate it. This is due to high contrasted parallel lines on textures. The goal would be, ideally, to not create too contrasting textures...I have reduced this effect by creating a less contrasting ploughed field texture under the snow. I have to adjusted again colorimetry to reduce it again. I will do my best;)

  2. 1 hour ago, The Steppenwulf said:

    I'd be interested to know what the potential hit could be on graphics processing? And I assume the textures are not high def, but still stock res? Thirdly what about the lod transition from high/low textures, is this heavily affected due to the pronounced higher lod difference - not that it is exactly smooth in stock CM but still?

      

    Good questions. I'm working with "High Definition" because it's more simple to reduct than to increase def. It means that I will release a stock def version and high def version for those interesting for (and with the pc for). Personnaly, check my rig:

    • Computer Case: Antec P193
    • Power Suply: eVGA SuperNOVA 1000 G2
    • Processor: QuadCore i7_960@3316 MHz
    • CPU Cooler: Cooler Master V8
    • Motherboard: eVGA X58 SLI MICRO
    • RAM: Corsair 12Go DDRIII-1333
    • GPU: eVGA GTX 980 Ti Sc+ACX2.0+Bp (6Go DDR5)
    • Monitor: iiyama ProLite E2607WS [26" LCD]
    • Operating System: Windows Seven x64
    • Mouse: Logitech G600
    • Keyboard: Logitech G19s
    • Advanced Gameboard: Logitech G13
    • Joystick: Logitech Flight System G940
    • Headphones & Mic: Logitech G35 Surround
    • Speakers: Creative Labs 5.1 Inspire T6100
    • TrackIR: NaturalPoint TrackIR 5 Pro
    • Connection: Optical Fiber DL:400mb UP:20mb

    Regarding lod, I suppose that you're talking about "mini" bitmaps. Of course, I realize them, depending on the texture changed, for better readability in play, in addition to impeccable aesthetics. Thx to your interest ;)

     

     

    If you have some others questions don't hesitate, it will be a pleasure for me to answer. :) 

  3. Thank you very much for your comprehension, you will not be decieved (I hope so ^^). Stay tuned ! ;)

     

    PS: 78 on 97 to ground folder....and a lot of those Fµ#!!%$ mini :blink:

     

    And of course, test, test, test and test again, and test again, and test again and ....so on...This is the price of quality.

  4. 5 hours ago, bodkin said:

    Terrific work Worghern! Are you planning to mod any of the other seasons?

    I'm trying to focus only on winter but I have already modified some others ;) To be a bit more specific, I have already done 44 textures on 97 (for the ground folder).

  5. 2 hours ago, Erwin said:

    Yes, if this is the way it looks onscreen and not photoshopped, it's very impressive. 

    No retouching, I can assure you. What you see is what you will see in the game. Your comment affects me positively as I have already said because the choices that I have taken turn out good. However, I use a personal filter (on which I spent a lot of time to adjust and optimize) Reshade to further simulate a winter atmosphere. You'll notice that my version of the game pulls cyan while the original game draws more towards the yellow / magenta. I could share it to the community if you wish. ;) 

    I would just like to thank you and once again thank everyone for your support ;) Work on the way ! Stay tuned ! :)

  6. Hi Juju,

    Awesome; great choice of options, meticulous and rigorous work ! I have just a little request, please. Could it be possible to realise for the future, if you have the time and desire, of course, otherwise it does not matter, a feldgrau interface with and without winter camo ( by example), but only feldgrau will be really appreciated (for me, sorry for my selfishness) :P 

     

    Thank you :)

  7. To summarize, I can play on texture (colorimetry, material, details) but unfortunately without access to the 3D mesh, I can not affect the uvw maps. Besides, as you can see, the texel is distorted in some polygons (the pixel ratio was not respected). I can not change that, considering the limitations of my accessibility to the materials. Just like the tiling in some areas being linked to these uvw maps, I can try to minimize the problem; it's feasible, it's long and it's often a waste of time because the texture fits perfectly elsewhere. So to make things clear, I can offer an alternative to the original wrapping, something generic, with its strengths and limitations, just like the original, respectfully to the developers. You are free to use it or not. ;)

  8. Thank you very much for your welcome and your support. Thank you for pointing out details here and there, made comments and suggestions that confirm my choices and my reflection. Born in France (moreover the Picardy region), I really wanted to show you how our winters are disgusting, lol ! There is still much to do, but as you have noticed, the "Ardennais" winter shows his frozen face. Stay tuned and as soon as I judge the work is satisfying, I'll post the mod on greenasjade ! Thanks again for your outstanding and also warm welcome...

     

    PS: More to come ;)

  9. Hello everybody, 

    My name is Worghern, I'm a french gamer who live at Paris. I'm a 46 years old age, world war two wargamer, with a 2d/3d graphist graduate. I have played all world war two products on PC since twenty years ago. Of course, Combat mission was a real surprise with its free beta there is far far away...Today, Final Blitz come out and so, I decided to dress up this young lady a little bit with a more winter détailed dress. Not finished yet but on the way ! Enjoy ! 

    723730CMFinalBlitzkrieg20160415195259.pn

    677138CMFinalBlitzkrieg20160415082441.pn

    603175CMFinalBlitzkrieg20160415085036.pn

    133279CMFinalBlitzkrieg20160415195330.pn

    969105CMFinalBlitzkrieg20160415195517.pn

    259065CMFinalBlitzkrieg20160415195455.pn

     

    428832CMFinalBlitzkrieg20160415195431.pn

    240247CMFinalBlitzkrieg20160415195406.pn

    998051CMFinalBlitzkrieg20160415195247.pn

    779090CMFinalBlitzkrieg20160415200057.pn

    348998CMFinalBlitzkrieg20160415195950.pn

    658699CMFinalBlitzkrieg20160415195626.pn

    663035CMFinalBlitzkrieg20160415002326.pn

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