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Worghern

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Posts posted by Worghern

  1. 3 minutes ago, Juju said:

    Beautiful! There's one thing, though. Bit of a pet peeve to me, but it's obvious by the dots on the barrel that that particular section is stretched and the dots look like ovals. Is that fixable?

    Unfortunately, the pixel ratio is not respected in this part ... In fact, the integrity of the texel is not very well respected in the whole object. Look at the dots on the turret on the hull and the schurzens. Nothing shocks you? The dots are not the same size. If you look at the original file, you will notice that the dots are bigger on the turret while they are longer and slightly elongated on the flanks. For the barrel, they have simply been...forgotten ? 

    Do not worry Juju, images above were just a test, a kind of preview. I will correct this problem as much as possible.

    I don't forget you Kohlenklau, let me finish with the KT ;)
     

  2. 5 hours ago, Erwin said:

    Am always impressed with camo that is so effective that you can barely see the tank in that picture (lol).

    You're right to this point. You discern hardly what part of the tank than you see. What is its real size? How far ? In what direction points the gun? Is this forward? Is it back? The Germans were have mastered in the art of camouflage in 1944. Since the sky, fighter-bombers could not see them. When you look in detail camouflage as a whole, you realize that the different parts are perfectly linked together.

    408647CMFinalBlitzkrieg20160514023348.pn

     

    898571CMFinalBlitzkrieg20160514023437.pn

     

    By the way, It was very harsh to achieve due to the technical limitation than the developers have chosen to avoid the symmetry of colors. Without uvws maps, I had to tweak and make dozens and dozens of test to advance.

     

  3. 8 hours ago, umlaut said:

    Looks great. Could you please share which technique you're using for replacing the original camoflage with a single colour (white/yellow)?

    And what do you give me in return ? AHAHAHA....No, it's a joke ! I'm going to respond of course !  

    And this is simple; I have began my texture with the [whitewash] tag.  But, sometimes, you have not this easy solution to do it. So, you have to realize your template all alone and only with what you got. The first step is to desaturate completely the texture. Then select only black lines and create a layer with it. And go on....First layer, the colour base, etc, etc, etc...It's long, meticulous and fastidious, as well with the [whitewash] tag but, once you haven't access to the uvws maps, you have no other way...Bon courage and thank you very much for your support Umlaut ;)

     

    Update....Work'n progress...

     

    510571CMFinalBlitzkrieg20160514015754.pn

    357653CMFinalBlitzkrieg20160514015846.pn

     

     

    Now, let's damaged and make it dirty this beautiful toy.... :D

  4. On 11/5/2016 at 1:19 AM, PanzerPajamas said:

    Looking good!

     

    16 hours ago, Fizou said:

    Great! Who doesn't love a good looking KT..

     

    11 hours ago, CMFDR said:

    Nice to see how it's being done, KUTGJ Worg!

    Thank you very much for your support comrades ;)

     

     

    Update...Work in progress...

     

     409279CMFinalBlitzkrieg20160513054756.pn

     

  5.  

     

    «Königstiger» SdKfz 182 PzKpfw VI (Tiger II) Ausf. B. texture based on the N°008  of the Stab/s.SS-Pz.Abt.501, operation "Wacht am Rhein", Tongorf, 1944 and the  N°555 of the Stab/s.SS-Pz.Abt.502, 1945, somewhere in the east.

    Texture pattern completely redone. Work in progress...

     

    395945CMFinalBlitzkrieg20160512001539.pn

     

    507591CMFinalBlitzkrieg20160509223509.pn

     

    568901CMFinalBlitzkrieg20160510040059.pn

     

    850856CMFinalBlitzkrieg20160511205936.pn

     

    256538CMFinalBlitzkrieg20160512001921.pn

     

    846900CMFinalBlitzkrieg20160511221714.pn

     

     

  6. ***NVIDIA CONTROL PANEL SETTINGS***

    (EVGA GeForce GTX 980 Ti Superclocked + ACX 2.0 + Blackplate)

    *AA FXAA - Deactivated

    *AA Gamma correction - Deactivated

    *AA Mode - Deactivated

    *AA Settings - None

    *AA Transparency - Deactivated

    *CUDA GPUs - All

    *Shader cache - Activated

    *TF Anisotropic sample optimization - Deactivated

    *TF Negative LOD Bias - Authorized

    *TF Trilinear Optimization - Activated

    *Power Management Mode - Adaptive

    *Mutli-Frame Sampled AA (MFAA) - Deactivated

    *Threaded Optimization - Activated

    *Vertical Sync - Adaptive (half refresh rate)

    *Virtual Reality pre-rendered frames - 1

    *Maximum pre-rendered frames - 4

    *Triple Buffering - Activated

    ***SCREEN PARAMETERS***

    *Screen Resolution = 1680*1050 (iiyama prolite 27" 16:10)

    *Refresh Rate = 60hz

     

    ***GAME OPTIONS***

    *Sound - ON

    *Music - ON

    *Display Size - Desktop

    *Vertical Synchronization - OFF

    *3D Model Quality - Better

    *3D textue Quality - Improved

    *Antialias/Multisample - OFF

    *High Priority Process - ON

    *Language - XXXXXX

    ******************************

    Tell me how it works for you ;)

     

     

     

     

     

  7. 1 hour ago, massimoFGM said:

    just to add my personal experience with this mod, my card is a gtx 960, I got no fps drop adding the new Worghern texture and the sweetfx.

    But I got  a serious frame drop using the nvidia settings included in the the readme file so I stick back to my previous one.

    I have only to complain about the sweetfx and the main menu graphic glitch and some other strange flashes during the game.

    Ah ! Very interesting, could you tell us what are your parameters by default, please ?

    1 hour ago, sandman2575 said:

    Woghern, our little disagreement aside, I just want to reiterate what I said earlier, which is that you mod is superb, and that I (like everyone else here) am grateful for your decision to share your hard work with us. My apologies if the tone got a little testy - I wasn't implying that you or your mod was to blame for some of the issues I was having with the SweetFX. But enough about that. Your mod adds a lot to Final Blitzkrieg and I am enjoying using it.

    No problem at all, have fun Sandman ;) And have you some probs with shaders OFF and sweetfx ON ? Otherwise, I will optimize the package, I'm searching for some solutions here and here, let me some time ;)

  8. Just now, sandman2575 said:

     

    Nowhere did I write or even imply anything of the kind. You seemed to be strongly implying in your earlier post that the performance issues I was experiencing were in part due to an insufficiently powerful PC. I simply disagree with this diagnosis, completely.

     

    Even my gtx 980 with 6 gb DDR5 onboard is suffering ! Then imagine your 780 .... And do not complain, it's worse with Red Thunder. And with or without sweetfx, it does not change anything. 1 fps lost if I use shaders with, that's all. Which solicits a lot of memory, it is the shaders, whether original or modified.

  9. Sandman,

    You could not compare a *80 series with a *70 series. You think a 2013 GPU is always on top ? Ok, you know certainly something I don't know...If I'm reasoning this way, my eVga GTX 680 is better than some 970 ... It also doesn't make sense...But the problem is not here..

    I develop mods to CM series since Beyond Overlord.  I do it primarily for myself. I decided to share my work with enthusiasts as I am. If you do not like this or that aspect of my creations, you are free to see elsewhere...If you are experiencing problems, just delete it. 

    "It is not perfect so just either accept that or back away and wait til 2017 for the module. Fair enough ?"

    (kohlenklau 12.14.15)

     

    I couldn't say better...

     

    Worg

  10. 4 hours ago, sandman2575 said:

     

    Maybe that's the problem then - I don't really consider these playable framerates - I could maybe tolerate 25 if that was an absolute lower bound (never dipping below that), but 15 fps is just way to laggy to be enjoyable in my opinion. 

     

    Also, the performance issues I'm seeing with SweetFx are definitely not GPU related - the GTX 780 Ti may be last generation but still an upper end card that is plenty powerful enough for me to play other graphics intensive games at ultra settings on a single 1080p monitor. By comparison, I get a constant 100fps when playing Graviteam Mius Front with this same system.

    1/ This is STATIC value not CONSTANT value. (FPS)

    2/ These pictures are trying to make you understand that optimization of the game is 90% the cause of the problem, not the mod, not sweetfx. This is the same thing for RT and BN. The remaining 10% is the direct cause of your system: I'm going to reduce the resolution of some textures because your system is up to knee, but nothing bad.

    3/ You GPU is Definitively out to date.

    4/ Mius Front is a Directx game developped with the last Graphic Engine from Graviteam. It could NOT be compared to BFC's CM, developped with OpenGL....And Nvidia is Directx manufactured... 

    ...Last tip. You might try enabling triple buffering in the Control Panel. It is supposed to help with OpenGL games. It will help...a bit...

  11. 3 hours ago, sandman2575 said:

    Unfortunately, no matter what I try, I still get crippling lag when using SweetFX. Have tried all of W's setting suggestions and others as well. Very puzzling, as my rig is plenty powerful enough to handle SweetFX (i7 3770k @ 4.6GHz, GTX 780 Ti SC, 16 GB RAM, Windows 7 x64; G-Sync 144Hz 1920x1080 monitor).

    First screen; Game modified, SweetFx OFF, Shaders modified OFF= 25 fps

    Second screen; Game modified, SweetFx ON, Shaders modified OFF= 25 fps

    Third screen; Game modified, SweetFx OFF, Shaders modified ON= 15 fps

    Fourth screen; Game modified, SweetFx ON, Shaders modified ON= 15 fps

     

    You lost 10 fps when shaders is ON. This is the same thing with normal shaders on a game non-modified. In this case SweetFx lost just 1 fps....

     

    Your GPU is limited; decreases your resolution.

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