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Worghern

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Posts posted by Worghern

  1. Here you have 4 screens. 

     

    1/ SweetFx OFF, Shaders OFF.

    504257CMFinalBlitzkrieg20160505083101.pn

     

    2/ SweetFx ON, Shaders OFF.

    590301CMFinalBlitzkrieg20160505083117.pn

     

    3/ SweetFx OFF, Shaders ON.

    752126CMFinalBlitzkrieg20160505083136.pn

     

    4/ SweetFX ON, Shaders ON.

    805164CMFinalBlitzkrieg20160505083147.pn

     

     

    Pay attention to the anti-aliasing when SweetFx is ON cause I have read very strange things these last days...

    If you respect clearly the READ-ME include in the package, you will NOT experiment any problem (unless your PC is not optimized for, and the machine between your chair and the PC too). Finally, remember that this is a BETA version ! That's all, dismissed. ;)

  2. Reiter, the very, very, very, dark is not due to sweetfx. Try to find an other cause: screen, gamma, game parameters, etc...

     

    To read correctly the briefing in the menu you have to tip "scroll lock" button to deactivate the SweetFx option and then reactivate it in game.

     

    Alt+M to activate and deactivate Shaders

  3. 2 hours ago, Ethercan said:

    Yes the requested options are correctly applied and i have a very good machine.

    I'm playing at all games in 2560*1440 in Ultra without problems (CM too), but with the new shaders the framerate is very bad.

    I'll play with paramaters of my video card and options in the game.

    Something I forgot Ethercan. If you are playing at this resolution, you don't need to have AA activated in the Sweetfx_settings.txt file ;) 

     

    I push the resolution on some textures but I plan to reduce it in the (near) future ;)

  4. Personnally, I'm using:

    -Aris US Weathered and Wounded Faces (you have just to rename it to fit with Final Blitz)

    -Aris German Dirty Faces (idem)

    -Mord's War Ravaged German Faces (idem)

    -Aris Graphic FX Mod Compilation (I just update dust and black smoke)

    -Dietrich German Voices 1.0

    -High Quality Sound 1.4

    -Dod Sound Mod

    -JorgeMCgunsoundmod_v2

    -waclaw winter sounds

     

     

     

     

     

     

  5. 21 minutes ago, Ethercan said:

    The problem with the menu is not very important.

    But the lag in the game with the new shaders is too important for playing.

    When i rotate camera or move, it's frame by frame !

    Do you have correctly applied the requested options? If you have a small machine then it will scale back your settings. I plan to release a light version of the mod but not right away ...

     

    Personnally, my GPU is an eVGA GTX 980 Ti Sc + ACX2.0 + Black Plate (6Go DDR5)

    My system is a windows seven 64 bits with i7960 processor cadenced @3.2 Ghz. HD 7200 tr/mn + 13 Go DDR3.

    The game run like a charm BUT I have to optimize parameters of my GPU and options in the game.

  6. 1 hour ago, Ethercan said:

    Thank you Worghern for your work. It's fabulous !

    BUT i have the same problem than sandman. And the game become very, very slow (even with SLI GTX970) ......

    So for the moment i've removed the Shader. Perhaps a solution in the next days. I hope.

    I'm french like you so 'merci pour ton investissement, en espérant voir de ta part d'autres contributions de cette qualité'.

    I explained the problem above. Sweetfx will not work well with the menu. You have to tip "scroll lock" button to deactivate it when you're in the menu and tip "scroll lock" button again to activate it once in game  (if you are embarassed with it). Personnally I don't care about it ^^

    Dont forget all to ALt+M in game to activate or deactivate the New Shaders  

    To activate or deactivate Sweetfx you have to tip the "Scroll Lock" button.

    To take screenshots you have to tip the "Print Screen" button.

  7. 47 minutes ago, Crinius said:

    Thx for your fantastic work, much appreciated. I have one question. Do I need to use the Sweet Shader? Iam not a great fan of these things. Or dies it work without?

    Hi Crinius,

    Thx for your support ;)

    You should know before not to install it, I spent hours and hours to find the right balance between BarbaricCo shaders, Reshade and my graphic changes. You should also know that I have spent endless hours to adjust Reshade, first in "Normandy" and lastly with "Final Blitzkrieg". So yes, you can play for free with no problem but you ruin a harmony of the whole. This is of course my point of view. You must know that it eats absolutely no resources or very little. That said, the choice is yours ;)

  8. 36 minutes ago, Bootie said:

    File is now up. :)

    Thank You a thousand times Bootie ! :D

    34 minutes ago, verulam said:

      I can only thank you for such super work.  Really appreciated.

    Thank you very much Verulam :)

    11 minutes ago, peter thomas said:

    The Autumn aesthetic is really nice, Worghern. Have only tried that so far. Many thanks. Outstanding work. 

    Will the shaders not work from within the 'mods' folder, instead of in the root directory? 

    Thank you Pete. You have to put all in z folder ;) Only Sweetfx folder is going to the root folder of the game ;)

     

  9. 6 minutes ago, weapon2010 said:

    what is the patch addressing?

    The patch is a graphic update of the mod, add new shaders and update Sweetfx.

     

    -New smoke textures

    -New horizon textures

    -New shaders

    -Correction of divers textures.

    -Sweetfx settings Update

  10. 17 minutes ago, Raptorx7 said:

    Worghern the screenshots don't do your work the full justice it deserves, it looks even better when playing.

    Thank you for your hard work.

     

    15 minutes ago, WallysWorld said:

    I just have the demo for now, but this mod really adds to the atmosphere of the game. No doubt I will be buying it very soon.

    Many thanks for your hard work on this, Worghern. It is very much appreciated!

    Waow ! Tank you very much comrades, it gives me great pleasure ! :D

  11. 7 minutes ago, FroBodine said:

    My next, and hopefully last stupid question . . . 

    Do I put all five unzipped files into my Z folder separately, as five folders, e.g. .env.001a, .env.001b, .env.001c, .env.002, and .env.003?

    Or, do I combine all five of these folders into one folder?  Or does it not matter?

    Your readme says to place my "Worghern Final Blitzkrieg Environment" folder into my Z folder.  But, I don't have that folder anywhere.  I just have five unzipped folders as noted above.  

    Any assistance is greatly appreciated!

    Whatever. The file was split because it was too imposing. That's all. 0001a, 001b, 001c is the ground folder; merge them. All the folder in your Z folder. that's it. ;)

  12. 12 minutes ago, sandman2575 said:

    First and most important, THANK YOU to Worghern for your tremendous work!  I've installed the package and it's really impressive.

    However, is anyone else having trouble getting the SweetFX shader working?  I followed the Readme file closely (I've used SweetFX in other contexts and know how sensitive it is) -- correctly applied gfx settings in-game and also in my Nvidia Control Panel. But something is very clearly not working for me. For example, on the main game menu, the background fades in and out with this 'static' pattern and the text is blurry -- never seen anything like it.

    I've removed the Shader for now but would love to know if anyone else has gotten it working without difficulty?

    There is always some issue with sweetfx and the interface. Deactivate your AA in the options of the game and your nvidia control panel. If you do not want to be embarrassed by this, disable it using the "scroll lock" when you are on the menu and then, reactivate it once you're in a game.

     

    Thank you for your support Sandman ;)

  13. 56 minutes ago, Offshoot said:

    Fantastic work...and a mountain of work.

    Worghern, would you be OK with people adjusting your modded textures for personal use (not redistribution)?

    By the way, I can not advise you to alter the textures. I do not forbid you, I do not recommend it to you just because, first, as I have explained, this is a BETA release (everything is explained in the readme), I shared only as soon as possible for all the community. However, there is still a lot of work. If you transform textures now, you might have incompatibilities with the next update.
     

  14. 6 minutes ago, FroBodine said:

    I'm talking about the link shared by Jace11, as below:

    Its actually been on cmiii mods for awhile now, if you know where to look...

    It is 777 KB ;)

     

    Btw, the install process is explained in the first 7z; env.000

     

    To extract it, you have to use winrar, 7zip or Winzip, as you wish.

  15. 13 minutes ago, FroBodine said:

    Super duper excellent!  In the link above, I see a bunch of .env files, then the last one is a 777MB reshade file.

    Does the reshade one include everything, all the .env files, just with reshade turned on?

    Finally, how do we extract these .env files, please?

    Hi FroBodine,

    Thanks very much for the kind words :)

    Are you talking about the links shared there is one hour ago in this topic by me or are you talking about files shared to greenasjade.net by Shane ?

  16. 39 minutes ago, DesertFox said:

    Cool Absolutely wonderfull ! Now give Normandy the same love ;)

    Thank you very much DesertFox !  For the Normandy, Aris already made a fantastic work for this opus. I just up some textures for my tastes + my own Reshade optimization...

    682821CMNormandy20160504013917.png

    9 minutes ago, Offshoot said:

    Fantastic work...and a mountain of work.

     

    From those last pictures the third, "No reshade, modded shaders", is my favourite. The reshade configuration is making things too saturated for me and although the increased contrast is nice, it is killing details in the shadows. I've not used reshade but I guess it can be tweaked to taste, or it might be possible to go the other way - e.g., reduce saturation of the textures for use with reshade or increase their contrast for use without reshade. Worghern, would you be OK with people adjusting your modded textures for personal use (not redistribution)?

    Thanks Offshoot,

     

    Here are some new tests with a better optimization of Reshade + BarbaricCo Shaders. As you can see (and you've made a good point), shadows are softer, among others...

    489659CMFinalBlitzkrieg20160504010454.pn

    486971CMFinalBlitzkrieg20160504010526.pn

    410919CMFinalBlitzkrieg20160504010620.pn

     

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