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CHEqTRO

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Posts posted by CHEqTRO

  1. Hello all. If you have read something about the battle of the Bulge you will know that the germans, for the initial phases of the battle tried to look like US soldiers for being able of advance further without making contact. Far that reason, US uniforms were given to german soldiers and some captured US vehicles (mainly some few Shermans and a bunch of M8 Greyhound) were given to the main line of advance still with US markings.

    Nevertheless, as they werent enough captured tanks (and a lot of them broke even before reaching the main line) the germans decided to modify some Panthers Ausf G to make them look like M10 Wolverines.

    They weren't too many of these, but it would be a cool addition :)

    PantherM10.jpg

  2. Currently if things too hairy they're liable to throw up their hands and surrender. Its been a long time since I've seen a routed unit half-a-map away from their original position.

    Hmm I dont think thats the case. Even being true that actually the trops surrender quite often, I have seen units go from one part of the map to the other (Principally tank crew members after losing the tank, although I have seen it also with normal infantry units even in normal morale). Also, one of the reasons is that when the objectives are to close to the edges, routing units cannot move further, so they just lie to the groun until they are killed or they surrender, when in a more realistic situation they will keep running.

  3. IHowever...I´d rather vote for something like a rally map point or a routine that drives a routing unit towards its highest echelon onmap HQ, if it exists. The Steel Panthers WAW game uses such a system and it works sufficiently well. Otherwise, if a unit in very bad morale state can´t go anywhere on map to get rallied or in safety, it should "surrender" instead.

    Not a bad idea, but to be honest I think that a real panic unit, if it doesnt have any nearby commander, will try to get the most far away posible from the enemy,or like you said, surrender if the enemy is too close, so I dont know if a rally point will be realistic in these kind of situation. Nevertheless, maybe for a shaken unit (not broken or panic) will work, because they lost they nerve to still fighting in that position, but they havent still fully demoralized.

    Possible to do?

    I hope so :)

  4. Thanks to all for the replies :)

    Perhaps also apply it to neutral map edges if possible? Would help in discouraging players from hugging the edges of a map so they can avoid worrying about flank security.

    Yep, I was also meaning to all borders (an unite might decide to go either way, instead to friendly border) and in case that this also gets like a way of retreating units in campaings (actual move command, even though that I find this quite difficult) I think that some parts of neutral edges should be usable too

    Yes this.  A complication to this might be in a delay / withdraw type scenario where one side has an objective to exit troops off the friendly map edge.  I'm sure this exception to the general rule could be worked out.   

    Hmm, maybe, but I think that it wouldnt be the case, because this feature of retreating units will only applied to panic or broken units. If they get in the exit zone, we can asume they have exit and not routed (in real life probably there will be someone coordining the evacuation, and if he sees units routing, he will probably will conduct them for a more organized retreat)

    With a bit of luck, maybe the BF Developers see this and think about adding it :D .

  5. Hello everyone. Now wuth CMFB close to release I have thought some issues about routing units, and maybe, if not in this next release, it could be something to work for 4.0.

    The thing is, after playing CM for a while, I have noticed that routed units always try to get the most close to map border as posible, something natural. The problema is, that in a real combat situation they would have still running, but in CM they just cant go more of the space of the map.This "problem" can be seen when you send a tank chasing them, and they just stay in their positions, like waiting for being killed. This can break a bit the inmerssion, so I have thought for two posible solutions.

    1st, it will be adding an extra map site, when only routed units can enter and hide.

    Pros:

    -You will actually see how the units are routing, and the "chasers" can still killing them while they route.

    Cons:

    -It will be needed a better computer for being able to play big maps with this feature.

    -If some units can go to that site, why another unit wouldn´t get there? It can be a way of flanking that you are showing but it is non-functional. Also, why a chaser wouldn´t still following the routed unit.

    2sn Adding like an invisible exit zone for only routing units, where they will dissapear and be counted as missing.

    Pros:

    -No need for a better computer and no "showed-but-no-accesible" zones.

    -It can be used for retreating core units in campaigns,

    Cons:

    -The units will literally disappear in front of a posible chasing unit, a very unrealistic situation.

    -Maybe, you could lose a full unit that got in panic state, that in normal situations could have returned to be controlable.

     

    So well, these are my thoughts, tell me what do you think about these, or if you think for a better solution.

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