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Alexey K

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Posts posted by Alexey K

  1. So far I don't quite get one thing. How information exchange between units affect spotting and reaction times.

     

    For example, enemy tank is spotted by scout sqad and my own tank is hiding behind something.

    How exactly my tank is taking into account data about spotted enemy tank? 

    Or the only way to exploit that knowledge is to manually set targeting arc for my tank?

  2. I was talking about the RPG-26 disposable ... top hits, rear hits penetrate and do damage (sometimes to critical components) but I did not see a crewmember taken out or a tank destroyed or abandoned. Such hits with the RPG-27 (disposable too but with the 105mm warhead of the RPG-29/7VR) would be kills. The RPG-26 is a weak 72.5 mm, resulting in much less catastrophic behind armor effects on an Abrams. To kill an Abrams, you not only need to penetrate the armor but also to have enough behind armor effects to disable or hard kill the tank, or force the crew to abandon. Using it nn the T-90A/T-72B3 or Ukrainian tanks, it can be more effective since they cook off much more easily. 

     

    I didn't tracked what kinds of RPG actually hit that tank. But it was really beaten up.

    What is level of protection of Abrams in side and rear projections?

  3. I have conducted some tests (while making a dense urban map), and from the top the RPG-7 Always scored a full kill out of abramses.

     

    Yeah, but it can withstand multiple hits in it's butt, tough b*stard :)

     

    In recent QB i had several Abrams tanks coming to town with my infantry in houses, mines, etc. One tank was hit by mine, immobilized and then poured with RPG fire from multiple directions. I managed to survive 10-12 hits to side and rear parts of hull and turret.

     

    My official position is that it is... unfair! :)

  4. That's a pretty weak justification.  Unless there's really solid proof they're all but in the hands of Russian troops, or the rockets are stored in crates marked "For use in war against America" I feel like you're a bit SOL.  

     

    Actually, blitz-googling (yandexing, in fact :) ) failled to give any clear accounts on presence or absence of RPG-29 in troops as standard or special weapon.

    Need some more digging into search engine.

     

    P.S. What "SOL" stands for?

  5. Sorry guys, but all this discussion reminds me of good old asymmetrical warfare and black-capped people running with big metal tubes.

     

    Somehow RPG-29 have  made it's way to theese guys :)

    Looks like those crates has actullay label "For use in war against America" written on them, but that text is written in Arabic langauge :)

  6. No, the Russian don't use it as standard issue. They found it too heavy and expensive. Instead they use the RPG-7V2.

     

    It was adopted by Soviet Army and inherited by Russian Ground Forces. Since in game Russians are against USA with their armour it would be reasonable to equip infantry with some RPG-29s in addition to standard issue RPG-7.

  7. I doubt proximity is an issue, Metis' minimum range is 40 meters. Make sure that the missiles don't hit any trees or such?

     

    Describe conditions. Strong winds can affect missiles. Also make sure that the ATGMs can see their targets for the entire flight of the missile - even if the target is stationary, a drifting cloud of smoke can momentarily blind the gunner.

     

    Statistically sometimes you just get a streak of bad luck, but there probably is a reason for most of those missed shots.

     

    Yeah, so far seems like a bad luck :)

  8. Are they firing from the shoulder? Sometimes atgm fire from semi deployed and are horrendously inaccurate. Sometimes there is also no option to deploy them. Make sure they are deployed and or give them time stationary to deploy on their own.

     

    Hm... Never knew it was an option. How can I control deployment mode?

  9. Playing CMBS I've noticed that when tank turns main turrent always stays fixed relative to it's hull, thus losing LOS to target. This looks weird as there is any number of videos with tanks maneuring and their guns staying sticked on target regardless of hull movement. 

     

    Something like this: https://youtu.be/jh4F3J9-9sA?t=21

     

    But in game tanks seem to lack automatic horizontal stabilization at all.

     

     

    P.S. Since I've played only Russian side, I've oberved this behaviour for T-72 and T-90 series. I have no idea how it works for Abrams.

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