Alexey K
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Posts posted by Alexey K
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T-15 looks like something out of Battletech, which I like!
So, "giant humanoid robots" are not far away?
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I've got different experience in CMBS. Yesterday in one QB one of my AGS was shooting at HMMWV (Mk.19 turret). It has put three long 10+ shot bursts into it with multiple grenades hitting turret ("Weapon mount"). Gunner wasn't even injured.
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Side turret : 500-550mm against HEAT.. (Single ERA)
Side Hull: 300mm against HEAT (protected by double ERA)
Rear Hull/turret
Maybe 100-150mm
So, one can assume that strikes to the rear hull should take out engine with high degree of probability, shouldn't they?
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I was talking about the RPG-26 disposable ... top hits, rear hits penetrate and do damage (sometimes to critical components) but I did not see a crewmember taken out or a tank destroyed or abandoned. Such hits with the RPG-27 (disposable too but with the 105mm warhead of the RPG-29/7VR) would be kills. The RPG-26 is a weak 72.5 mm, resulting in much less catastrophic behind armor effects on an Abrams. To kill an Abrams, you not only need to penetrate the armor but also to have enough behind armor effects to disable or hard kill the tank, or force the crew to abandon. Using it nn the T-90A/T-72B3 or Ukrainian tanks, it can be more effective since they cook off much more easily.
I didn't tracked what kinds of RPG actually hit that tank. But it was really beaten up.
What is level of protection of Abrams in side and rear projections?
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I have conducted some tests (while making a dense urban map), and from the top the RPG-7 Always scored a full kill out of abramses.
Yeah, but it can withstand multiple hits in it's butt, tough b*stard
In recent QB i had several Abrams tanks coming to town with my infantry in houses, mines, etc. One tank was hit by mine, immobilized and then poured with RPG fire from multiple directions. I managed to survive 10-12 hits to side and rear parts of hull and turret.
My official position is that it is... unfair!
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That's a pretty weak justification. Unless there's really solid proof they're all but in the hands of Russian troops, or the rockets are stored in crates marked "For use in war against America" I feel like you're a bit SOL.
Actually, blitz-googling (yandexing, in fact ) failled to give any clear accounts on presence or absence of RPG-29 in troops as standard or special weapon.
Need some more digging into search engine.
P.S. What "SOL" stands for?
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Sorry guys, but all this discussion reminds me of good old asymmetrical warfare and black-capped people running with big metal tubes.
Somehow RPG-29 have made it's way to theese guys
Looks like those crates has actullay label "For use in war against America" written on them, but that text is written in Arabic langauge
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No, the Russian don't use it as standard issue. They found it too heavy and expensive. Instead they use the RPG-7V2.
It was adopted by Soviet Army and inherited by Russian Ground Forces. Since in game Russians are against USA with their armour it would be reasonable to equip infantry with some RPG-29s in addition to standard issue RPG-7.
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Thanks!
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Did I miss RPG-29 or it isn't included in game?
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I doubt proximity is an issue, Metis' minimum range is 40 meters. Make sure that the missiles don't hit any trees or such?
Describe conditions. Strong winds can affect missiles. Also make sure that the ATGMs can see their targets for the entire flight of the missile - even if the target is stationary, a drifting cloud of smoke can momentarily blind the gunner.
Statistically sometimes you just get a streak of bad luck, but there probably is a reason for most of those missed shots.
Yeah, so far seems like a bad luck
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Are they firing from the shoulder? Sometimes atgm fire from semi deployed and are horrendously inaccurate. Sometimes there is also no option to deploy them. Make sure they are deployed and or give them time stationary to deploy on their own.
Hm... Never knew it was an option. How can I control deployment mode?
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I've just had thee AT-7 teams firing at two BRDMs at ~400m. Veterans. They've wasted EIGHT missiles before scoring first hit. Targets were static and didn't fire back. What's the catch? Too close?
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Super secret german weapon technology:
Gloomy teutonic genius.
CMBS definitely lacks German troops!
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Secret footage from Russian Army training grounds:
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You can (kinda) do that by combining "TARGET ARC" commands with usual movement commands.
I've just tested it. Still it has significant deviation when tank turns it's hull. Nowhere near that smooth as on video ^)
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Playing CMBS I've noticed that when tank turns main turrent always stays fixed relative to it's hull, thus losing LOS to target. This looks weird as there is any number of videos with tanks maneuring and their guns staying sticked on target regardless of hull movement.
Something like this: https://youtu.be/jh4F3J9-9sA?t=21
But in game tanks seem to lack automatic horizontal stabilization at all.
P.S. Since I've played only Russian side, I've oberved this behaviour for T-72 and T-90 series. I have no idea how it works for Abrams.
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Do you remember what kind of formation you had?
Russain BTG with Tanks. Standard Air controller and Forward Observer teams were present, but it weren't able to call air support.
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Ugm... no save at hand
Since I'am member of "No Savegames" religion, I rarely have one
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Played QB for Russians. Buyed Havoc support, but failed to call it in. Says "Denied". Tried to call by HQ units, Air Controllers and Forward observers with zero success. What am I doing wrong?
P.S. In previous games i've successfully called in Hinds and Frogfoots.
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I know, I think they will change it at some point though. If turret is as modular as it was designed to be at least. The T-14/15 chassis is certainly big enough.
Yes, porting it to Armata chassis is a plan.
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Ha sweet, chassis looks to be the same as 2S19M2. I think they will at least have a go at putting it on the 7 road wheel chassis at some point.
It is t-90 based chassis.
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Why rear part of side skirts are slat armour, not ERA blocks?
I've seen it on many tanks.
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from 50 meters to 1kilometer, all kinds of atgms. aps abrams , regular skill
So, problem is that all projectiles are intercepted or that hits do not kill tank?
Spotting question
in Combat Mission Black Sea
Posted
So far I don't quite get one thing. How information exchange between units affect spotting and reaction times.
For example, enemy tank is spotted by scout sqad and my own tank is hiding behind something.
How exactly my tank is taking into account data about spotted enemy tank?
Or the only way to exploit that knowledge is to manually set targeting arc for my tank?