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Rinaldi

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Posts posted by Rinaldi

  1. I'm about halfway through the first battle, definitely taking more casualties than I consider comfortable, but your men are, to put it politely, less-than-ideal. Once I got the HMG set up in the cottages on the left I had no trouble blowing the Soviets out of the first tree line. I realized about 10 minutes in that the troops aren't skilled enough for subtle tactics. I'm moving in with entire rifle companies and pouring fire on. One company, one objective, etc. The scout cars are doing yeoman's work supporting the infantry while I husband the armour for the final attack. Already lost a few. 

    It's a great little campaign. 

  2. 4 minutes ago, Megalon Jones said:

     

    I'm going to have to really immerse myself in the background of the M60 series tanks. It seems like the latest variant M60 is actually better in some regards to the Abrams. 

    A3s had better fire control tends to be the consensus. Glass cannons, I expect a lot of players will come to like the A3s when they're in good battle positions. 

  3. 20 minutes ago, George MC said:

    Recon in light vehicles was risky in RL as it is in the game 

     

    Great find. Nasty pic. 


    Some people can imagine my chagrin when we were stuck doing route recce in G-wagens whilst on exercise (in another life, it seems at this point), and we were watching Coyotes prance about. We thought the grass was greener. Then I got familiarized and chance to crew with some active guys after a few summer rotations. We heard the MILEs go off a lot. When you're expected to do less sneaking and peeping and more fighting for information, you're going to get shot. A lot.

    It's a fine balance. Less info, more survivability, or kicking over the hornet's nest. God forbid if you're a peeper and you get caught, though. I imagine its why most recce battalions tried to ride the fine line between the two. Lots of light skins, under armed cars, etc coupled with squadrons of heavier fighting vehicles or, in the case of the Commonwealth forces, straight on assault companies of motor infantry. 

    Recon is a lot more nuanced than drive forward until someone gets pissed at you, and its an operation that never stops even once you've gained contact. Wish more people understood this.

  4. 16 minutes ago, IMHO said:

    ?

    You must have missed what sparked the discussion: https://imgur.com/FIB5gco - someone clearly thought there was something strange about the line of sight when I pulled this off. The view from the turret was shown here. Pretty clear line of sight, in my view, even with the technical steps that need to be taken to prevent our CPUs from exploding. 

    Let me be clear; I have no idea what the gooblygook people who posted before yourself and Ian are are on about. Some people speak with authority on the game with a particularly ill-found confidence. 

  5. 40 minutes ago, chuckdyke said:

    What is the gun-depression of a T64 compared to the M60?

    Gun depression is not modelled in game in the strictest sense, but it will become apparent as a large negative time addition to engaging a target after acquiring. Most often you'll notice this when fighting infantry with armored vehicles in close quarters - that's been in game since the Market Garden module. EDIT: I want to clarify this is strictly noticeable at extremely close range, this was an addition in MG to better represent the difficulty a tank (of any era) faces in fighting infantry in built-up or close in terrain. It was meant to even the odds for light infantry when conducting close attacks on armour. 

    Soviet-era tanks are squat with a low centre of gravity and a longer or comparable barrel to NATO counterparts. As a rule they had worse gun depression as a result. Again, not modelled in game unless something has changed beyond my knowledge. 

  6. On 2/17/2021 at 4:44 PM, TankHunter said:

    Mentioning the Finns might make some poor Soviet suffer flashbacks.

    Canadians would certainly be interesting to have if only for a potential "First Clash" campaign.

    Phenomenal book. Re-reading it as we speak. Bit hard to find in paper format but iirc it was published in a CAF manual in full, so the curious can likely find it via archive.org or similar. 

     

    U6ZghQU.jpg

  7. From an AAR I've been making of 'Cut off at Kovering What if' that has been quite literally months in the making - I have been far too busy to put the finishing touches. As frustrating as my inability to get back to Canada for x-mas is this year I am (secretly) looking forward to the free time to put a ribbon on this one. 

    https://i.imgur.com/DmS3l8c.mp4

    cgAO5Iw.png

    WE7r8Qn.png

    Scenario is initially a frustrating bit of rompo pallo for the Allied attacker, too little frontage, too little cover and too many men. Once you get stuck in though I find the Germans begin to unravel swiftly. 

  8. The point of hull down is that it forms a battle position. Its only one part of the formula of breaking an enemy targeting solution. The other one is time. Why should we take anything away from a 'test' that doesn't mimic a battlefield condition where a competent player repositions a tank in BP frequently? I also enjoy the casual ignoring of @Pete Wenman's results. It's okay Pete, the reasonable people see you. 

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